The final planned content update toward the game's main development!
Bug fixes and other improvements will continue to be addressed leading into the full release.
Newly Added Maker Tiles:
- Hive Mind - Upgrade that enables taking control of Enemies.
- Gel Ball - Ball that behaves like and moves through Gel Blocks.
- Enemy Camps/Forts (6) - Dispensers that release the indicated Enemy.
- Shot Hazard Dispensers (6) - Dispensers that release Fly projectiles.
- Fatal Bomb Hazard Dispenser - Dispenser that releases lethal Pillbug bombs.
- Ceiling Lizards (16) - Lizard enemy variations that move across ceilings.
Fixes and Improvements:
Gameplay Adjustments:
- Player character is no longer knocked back when hit during a Hyperfocus.
- Damage from environments is now dealt in chunks when not in water.*
- Slashing Deflect can now also direct projectiles straight up or down.
- Camera now pans up or down when holding Up or Down while not moving.
- Play HUD temporarily turns transparent when panning the camera upward.
- Outlines of single-hit knock-out tiles are now tinged magenta.
- Improved player jump trajectory when jumping from Climbing Surfaces.
- Player now grabs Climbing Surfaces more quickly after leaving one.
- Added player character animations when grappling.
- Added dust-cloud effects to player character.
- Updated the animation for air-jump effects on player character.
- Added jump effects on Enemies and Bosses.
- Added more effects when Enemies and Bosses are defeated.
- Added more visual and audio effects for Player knock-out.
- Added more visual effects to the Start Point and Checkpoints.
- Added visual effects to Elevating Blocks and Oscillating Blocks.
- Added visual effect to successful Slashing Jumps and Slashing Deflects.
- Added visual effect to unlocking Padlock Blocks.
- Player character now snaps to the Goal Point once reached.
- Tweaked the speed and animation of deflected projectiles.
- Reduced the hitbox of Checkpoints, Starting Points, and Goal Points.
- Reduced the hitbox of Spike Blocks and its variations.
- Reduced the hitbox of Fire Pits and Air Pockets.
- Reduced the ground-detection hitboxes on Bat, Fish, and Rabbit enemies.
- Tweaked the behavior and speed of underwater Drago Wasp projectiles.
- Limited the maximum speed of Drago Wasp projectiles.
- Randomized the animation speed of collectable Upgrades.
Maker Mode Adjustments:
- Limited physics-based tiles per Room to remediate gameplay slowdowns.
- Checkpoints and most Hazard tiles cannot be placed next to each other.
- Nested the Boss Compass Upgrade as a Tile Variation of Compass Upgrades.
- Moved the Bomb Dispenser selection into a new "Hazard Dispenser" selection.
- Rearranged the Tile Variations layout under the "Dispensers" selection.
- Added visual effects when placing or removing individual Tiles.
- Large flood fills now have a screen-shake effect.
- A checkmark badge now appears after clearing a World Playtest.
- Clarified affected projectiles in the Slashing Deflect Upgrade description.
- Tweaked Slashing Deflect Upgrade description to reflect updated behavior.
- Tweaked Super Shot Upgrade description to reflect Gel Ball tiles.
- Tweaked Hyperfocus Upgrade description to reflect negating knockback.
- Tweaked Environment Generator descriptions to reflect updated behavior.
- Renamed "Dispenser (Bomb)" tile to "Hazard Dispenser (Bomb)".
- Renamed "Compass" Upgrade tile to "Room Compass".
- Mouse-hover tile previews no longer show outside of the Room's canvas area.
- Rearranged the Tile Selection and Starting Items layouts to fit new Tiles.
UI Adjustments:
- Play categories now appear after selecting New or Continue Game, not before.
- Most in-game buttons now have minor animations when hovered and clicked.
- Improved mouse-wheel scrolling speed for World selections on title screen.
- Popups now move off-screen before transitioning from Playtest into Maker.
- Health value flashes red when hit, and yellow when taking environmental damage.
- Health value turns green when standing at a Fire Pit or any type of Checkpoint.
- Environment icon displays near health if affected by the current environment.
- Underwater icon displays near health if hindered from being underwater.
- Now able to back out of Pause menus and submenus when using a gamepad.
- Updated Controls menu to reflect latest default Steam Deck Layout.
Other Adjustments:
- Updated bonus Training Stage 16 to include use of the latest tiles.**
- Added bonus Training Stage 17 to cover Hive Mind gameplay.
- Tweaked the sprites of the Dash Boots and Super Dash Boots upgrades.
- Updated the text that displays upon clearing a bonus Training Stage.
- Behind-the-scenes refactoring to help improve game performance.
- Added support for PlayStation controllers***.
Bug Fixes: "Fixed a bug where..."
- player character could behave unexpectedly during Goal transitions.
- some actions could delay instead of cancel when player character is hit.
- movements of some Enemy types were very slow when first spawning in.
- highlighted text for New World name entry was difficult to see.
- Elevating Blocks could randomly turn around mid-travel.
- Penguin enemies could continuously oscillate above and below water.
- Rabbit enemies could not jump through Sidestepping player character.
- Rabbit enemies had the potential to air-jump when pressed against a wall.
- Frog Fly projectiles would move incorrectly whenever the Frog enemy moved.
- all deflected projectiles were using Bee sprites.
- Drago Wasp projectiles could sometimes phase through walls.
- Goal Points would not trigger when Proximity Warping directly onto them.
- Proximity Warp visual effects were not displaying properly.
- shatter effects on blocks with custom sprites were sometimes too large.
- shadow effects could sometimes lag behind their shadow casters.
- certain conditions could speed up flashing effects from environmental damage.
- spamming the Playtest button in Maker Mode could corrupt the current Room.
- Maker Tile placement would not work with some Steam Deck input settings.
- the default Steam Deck Layout would not properly load for the Demo version.
- texture artifacting could appear on the Title screen's background filter.
*Previously, environmental damage was always applied immediately for each single hit point (this is unchanged when underwater). After this update, when not underwater, environmental damage is applied in chunks of 5/10/20 hit points, depending on the severity of the environment. The overall damage over extended times is equivalent before and after the update.
**Because Training Stage 16 has been updated, it must be started as a New Game first before it can be launched through Continue Game again.
***In-game text will still display controller inputs in Xbox format (A, B, X, Y, etc).