Hello, Mercenaries!
The update on June 11 will bring Tournament System, Spectator Function, and new Team Deathmatch Map.
Please check out the details below.
[Maintenance Schedule]
1. Maintenance Date: June 11, 2025 (Wed)
2. Maintenance Time: 02:00 - 06:00 (4 Hours) (UTC+0)
[Update Info]
■ Tournament System Update
The tournament system will be updated where players will compete against each other to acquire special rewards exclusive to the tournament. The tournament will be held 1 time per week on each server. Please check out the details below.
1. Tournament Period
The tournament will be held in each server at the following times.
Server | Round 1 Start Time |
|---|---|
Asia | Every Friday 08:00 (UTC+0) |
Global | Every Friday 04:00 (UTC+0) |
2. How to Participate:
Players can apply as party of 1 to 3 during the event period. To register, select the Tournament mode from the game selection menu and press “Start Game” before Round 1 begins.

3. Tournament Format:
Once the tournament begins, players who registered before the start of each round will be automatically matched into teams to proceed with the tournament. Matches follow a pre-announced schedule, with each round occurring every 20 minutes.
Players earn 1 point per round if they win or if they are unmatched due to an odd number of participants. These players qualify for the next round. However, a loss or a draw results in elimination from the current tournament.
To continue to the next round, players must register again before it starts. Teammates will be randomly matched from the remaining participants in each round.
If there are not enough players to form two teams in a round, the remaining participants are all awarded one win, and the tournament ends.
4. Tournament Reward
Rewards are distributed based on the number of wins earned during the tournament. Rank rewards are given to players ranking in 1st to 3rd, while a participation reward will be provided to all other players who did not receive 1st to 3rd place rewards.
All rewards are sent via mail, which expires after 7 days. Please claim them before the mail is deleted.
Rank | Reward |
|---|---|
1 | [Season 3 Tournament Rank 1] Prefix Title x1 Medal of Bravery x20 |
2 | [Season 3 Tournament Rank 2] Prefix Title x1 Medal of Bravery x10 |
3 | [Season 3 Tournament Rank 3] Prefix Title x1 Medal of Bravery x5 |
Participation Reward | Medal of Bravery x1 |

Medals of Bravery can not be used yet, but it can later be exchanged for the following items through Loot Exchange.
Items | Exchange Quantity |
|---|---|
[Pinnacle] Suffix Title x1 | 80 |
[Self-Proven] Prefix Title x1 | 60 |
[Risen] Prefix Title x1 | 30 |
[Challenger] Suffix Title x1 | 10 |
MVP Emote Box (7 Days) | 6 |
MVP Emote Box (4 Days) | 4 |
MVP Emote Box (2 Days) | 2 |
Special Module Box | 60 |
Epic/Legendary Weapon Enhancement License Box | 15 |
Body Modification Material x10 | 5 |
Gold x1,600 | 1 |
■ Spectator System added to Custom Mode
A new function will be added to Custom Mode, allowing players to enter ongoing or waiting room to spectate as a waiting member. Players can join a room with spectator mode enabled from the room list. Once the match begins, players can click the “Spectate” button to start watching. While spectating, players can select which character to follow using the spectator UI. Players will also be able to view the selected mercenary’s rank, rank score, and level.

■ New Team Deathmatch Map: Collapsed High-rise Logistics Terminal
A new skyscraper themed map: Collapsed High-rise Logistics Terminal will be added as the 3rd Team Deathmatch Map. The map has various pitfalls where players can fall to their deaths. Use these new strategic elements to claim victory!

■ Balance Adjustment
1. The following weapons will be adjusted.
Mercenary | Weapon | Changes |
|---|---|---|
Ned | Gas Mine | Reduced the trigger damage of gas mine. Reduced the damage over time of gas mine. |
Urth | Disease | Fixed so that the explostion remains on the ground for a certain period of time, dealing a total of 4 times of additional damage. Increased the explosion range. Increased the speed of the bullet. |
Urth | Last Defense | Reduced the attack range. Reduced the temporary shield. Removed the Increase Attack effect. |
Urth | Endless Support | Reduced the reload time. Changed so that there are 2 magazines. Increased the delay until the next attack. Reduced the attack range. Reduced the temporary shield. |
Urth | Bombardment Launcher | Reduced the reload time. Reduced the delay until the next attack. |
Urth | Bone Bazooka | Reduced the reload time. Changed so that there are 4 magazines. Reduced the delay until the next attack. Increased the explosion range. Reduced the duration of the explosion. |
Urth | Pang Pang | Reduced the reload time. Changed so that there are 4 magazines. Reduced the delay until the next attack. Increased the explosion range. |
Elvacia | Bubble Pot | Increased the attack range. Reduced the speed of the bullet. Reduced the explosion range of the bullets. Reduced the delay for bullet explosions. Increased the duration of Bubble Prison to 4 seconds. Fixed so that targets trapped in the Bubble Prison can escape when damaged after 0.5 seconds have passed. |
2. The following ultimates will be adjusted.
Character | Ultimate | Changes |
|---|---|---|
Ned | Support Request | Reduced the Ultimate recharge time. Bomb drops faster after the signal flare. |
Yuni | Bomb Delivery! | Reduced the Ultimate recharge time. |
Urth | Counterstrike | Reduced the Ultimate recharge time. |
Elvacia | Shadow Area | Reduced the Ultimate recharge time. |
Tau | Anger Management Failure | Reduced the Ultimate recharge time. |
3. The following skills will be adjusted.
Character | Skill | Changes |
|---|---|---|
Yuni | All Skills | Reduced the movement distance. |
4. The following stats for armor will be adjusted.
Character | Changes |
|---|---|
Yuni | Reduced the attack, HP, and shield stat applied on the armor. |
Elvacia | Reduced the attack stat applied on the armor. |
5. The following modules will be adjusted.
Module Type | Module Name | Changes |
|---|---|---|
Special Module | Shockwave | Increased the speed of Shockwave. Increased the spread distance of Shockwave. Increased the damage of Shockwave. |
[Improvements]
1. Removed the level gauge from the lobby mercenary screen.
2. Improved so that the effect tooltip is displayed when equipped for weapon enhancement slots.
3. Improved the item description for core parts and weapon tickets.
4. Added a guide on how to use emotes from the expressions menu.
5. Improved the Body Modification Preset UI.
6. Changed the Conquest rule so that the team holding the base at the end of the round wins. Changed the rule so that both teams lose if the final result is a draw at the end of the game.
7. Removed the ceiling object that blocks the High Angle in the Battle Testing Grounds map for Team Deathmatch.
8. Changed the map name for Team Deathmatch: Closed Generator Facility to Battle Testing Grounds and Payload Push Titan Factory to Titan Production Factory. Changed the map name for Blackstar Capture: Black Mines to Blackstar Mountain Mines.
9. Improved the Payload Push UI.
10. Changed so that players cannot acquire recovery devices when in an unrecoverable state in the battlegrounds.
11. Fixed the text for kill streaks.
12. Added a display that shows the progress toward each MVP category achieved in a match.
13. Improved so that The Plague Elite monster attacks when inside the building in the Skyscraper battleground.
14. Improved the display for ultimates that are available for use.
15. Changed so that Elvacia is unable to participate in conquering bases when in stealth state.
16. Added an effect that helps identify the direction and range for missile-type bullets.
[Bug Fixes]
1. Fixed a bug where the Ion Cannon Weapon use achievement was unintentionally labeled as ‘magnet’.
2. Fixed a bug where the Commission category slot unintentionally worked with double-click after game play.
3. Fixed a bug where the Special Module was unintentionally labeled as acquirable in Rush Battleground.
4. Fixed a bug where the nickname change pop-up window text unintentionally extended outside the window in certain languages.
5. Fixed a bug where the Commission Points acquired from Commission Point items did not immediately update.
6. Fixed a bug where the default mode and map settings were not set as ‘unassigned’ when creating a room.
7. Fixed a bug where the player nicknames unintentionally displayed as regular mercanaries in the Scoreboard during the round’s equipment switch time.
8. Fixed a bug where the conquest gauge was visible while the base was conquered by allies in Conquest under certain circumstances.
9. Fixed a bug where the base tooltip had unintended contents on the minimap for Conquest.
10. Fixed a bug where the teams did not display separate colors in the Scoreboard for Payload Push.
11. Fixed a bug where the accessory had an unintended display on certain grounds.
12. Fixed a bug where successful text for escaping displayed twice on the match battleground scoreboard.
13. Fixed a bug where Ned’s Bio-Machine Gun was able to attack through obstacles.
14. Fixed a bug where Yuni’s Ice Spike skill unintentionally included an aim-assist effect.
15. Fixed a bug where Urth’s Ultimate ‘Counterstrike’ and Tau’s Mercenary skill ‘Don’t Touch Me!’ uninentionally actiaved from debuff damage.
16. Fixed a bug where Urth’s ultimate was able to strike through walls.
17. Fixed a bug where the crack effects for Urth’s Safe Zone Shield did not display as intended when attacked.
18. Fixed a bug where Urth’s Obsessive Friend would frequently freeze when colliding with Tau’s Sturdy Shield.
19. Fixed a bug where the damage over time value was missing for Tau’s Flamethrower attack description.
20. Fixed a bug where Tau’s Big Horns was able to attack characters positioned directly behind his own shield.
21. Fixed a bug where players were knocked back after Super Armor state ended under certain circumstances.
