Hello, Mercenaries!
The update on April 16 will bring the start of Season 3. The new season will have Rank and Rank Rewards reset. New Attendance Log Rewards and Battle Pass will begin. On top of that, Weapon and Ultimate Balance, Play Rewards, and other various improvements will take place.
Also a new Rush Battleground map based on Murky Swamp and and a new Payload Push map based on Abandoned Harbor will be added. Along with the update, new legendary Battlesuit rewards will be updated as well.
Lastly, KOG Games Portal will be launched.
Please check out the details below.
[Maintenance Schedule]
1. Maintenance Date: April 16, 2025 (Wed)
2. Maintenance Time: 02:00 - 06:00 (4 Hours) (UTC+0)
[Update Info]
■ Season 3 Update
Season 2 will come to an end and Season 3 will begin. The new season will bring the following changes.
1. All Rank Score and Rank Rewards will reset. Players can newly claim rank rewards. Players can now receive new seasonal Emojis and Emotes. Changed so that matchmaking will not be affected by Rank Score Reset.

With the reset on Rank Score, Top 1,000 players who have achieved high ranks will receive Seasonal Title by mail. Players will receive the following titles based on Ranks.
| Season 2 Rank | Reward |
|---|---|
| Rank 1 | Quiet |
| Rank 2 | Blazing |
| Rank 3 | Brilliant |
| Rank 4 - Rank 10 | Mirage |
| Rank 11 - Rank 50 | Explorer |
| Rank 51 - Rank 100 | Traveler |
| Rank 101 - Rank 1000 | Wanderer |
2. Contents of Attendance Log will be refreshed. Players can now claim new Login Rewards. Also, Repeat Login Rewards will be added so that players can repeatedly receive 2 Body Modification Materials after they have received all the base login rewards.
Attendance Log Period: April 16, 2025 (Wed) After Maintenance - July 9, 2025 (Wed) Before Maintenance (UTC+0)
Daily Login Rewards:
| Day Logged In | Reward |
|---|---|
| Odd Days | Gold x1,200 |
| Even Days | Body Modification Material x4 |
Accumulated Login Rewards:
| Accumulated Login Days | Reward |
|---|---|
| 5 | Body Modification Material x4 |
| 10 | Body Modification Material x7 |
| 15 | Body Modification Material x10 |
| 20 | Body Modification Material x14 |
| 25 | Body Modification Material x18 |
| 30 | Body Modification Material x22 |
Repeat Login Rewards:
| Accumulated Login Days | Reward |
|---|---|
| Daily | Body Modification Material x2 |
3. A new Battle Pass will begin. Players can acquire new seasonal Emoji, Emote, Battlesuit, and Title in Season 3 Battle Pass. Also, Battle Pass levels will be increased from 60 to 64 to allow players to acquire more rewards.

4. Daily Mission and Rewards will be improved.
- Weekly Reward Contents will be changed and Weekly Reward Select Box will be added.
| Daily Mission Completion Score | Reward |
|---|---|
| 5 | Gold x975 |
| 10 | Gold x975 |
| 15 | Gold x975 |
| 20 | Weekly Reward Select Box x1 |
| 25 | Weekly Reward Select Box x1 |
| Weekly Reward Select Box Contents |
|---|
| Gold x1,800 |
| Energy Cell x60 |
| Commission Point x1 |
*Using Commission Point Item will provide 2,000 Commission Points to the currently selected character.

- Contents and Difficulty of Missions in Team Deathmatch will be adjusted. Changed “Accumulate Rank Score” daily mission to be “Accumulate Team Score by Defeating Mercenaries”. Changed Legendary Daily Mission “Achieve Rank Score 4” in Team Deathmatch to “Defeat 4 Mercenaries without Dying”.
5. Rank will reset, changing the criteria of each category.
| Category | Criteria |
|---|---|
| Blackstar Capture | Accumulated Blackstar Fragment in Possession for the Current Season |
| Team Deathmatch | Highest Damage Done in a Single Game |
| Battleground | Highest Expected Item Value in a Single Game |
■ New Rush Battleground Map: Murky Swamp Update
A new map in the theme of Murky Swamp will be added to Rush Battleground. In the Murky Swamp Rush Battleground, players can acquire materials that can be exchanged for new Back Ornament or Legendary Battlesuit.

The new accessory Pioneer’s Backpack can be exchanged in the Loot Exchange with 2,500 Swamp Ecology Specimen. Swamp Ecology Specimen can be acquired in the Murky Swamp Rush Battleground.

To celebrate the addition of Rush Battleground to every battleground, we will be adding a new Legendary Battlesuit in the Wild West theme for every mercenary.
The new Legendary Wilderness Battlesuit can be exchanged with 1,000 Battlesuit Power Cell. Battlesuit Power Cell can be acquired in any Rush Battleground.

■ New Payload Push Map: Sealed Loading Zone
A new map in the theme of Abandoned Harbor will be updated to Payload Push. The new map will allow a different side to tactical gameplay set apart from the original Abandoned Harbor.

■ Direct Service through KOG Games
Direct Service through the Global Publisher, KOG Games will be added. Players who log in through KOG Games will be able to play cross-platform with Steam, Epic Store players. We hope that the new platform will bring in a bigger player pool.
■ Balance Improvements
1. The following weapons will be adjusted.
| Mercenary | Weapon | Changes |
|---|---|---|
| Ned | Assault Rifle | Reduced the attack range. Reduced the delay until the next attack. |
| Ned | Specter | Reduced the attack range. Reduced the delay until the next attack. |
| Ned | Electric Striker | Reduced the attack range. |
| Ned | Scars of War | Reduced the reload time. |
| Ned | Yaksha | Reduced the attack range. |
| Ned | Fireworks | Reduced the attack range. Reduced the delay until the next attack. |
| Ned | Full Moon | Reduced the delay until the next attack. |
| Yuni | Rush | Reduced the delay until the next attack. |
| Yuni | Snowman | Reduced the delay until the next attack. |
| Yuni | Tempest | Increased the damage. Reduced the attack range. |
| Yuni | Shade of Death | Removed the spin speed limit while in use. Reduced the damage. Reduced the attack range. Reduced the delay until the next attack. |
| Urth | Ion Cannon | Reduced the size of the bullet. Reduced the explosion radius. |
| Urth | Bombardment Launcher | Reduced the delay until the next attack. |
| Urth | Pang Pang | Reduced the delay until the next attack. |
| Urth | Bone Bazooka | Improved the effect so that explosion radius will be marked as intended even when the harpoon hits the terrain. Reduced the delay until the next attack. |
| Urth | Disease | Fixed so that the user can run while using it. Reduced the delay until the next attack. |
| Urth | Safe Zone | Fixed so that the round wall will be maintained even if the user has died. |
| Urth | Exploding Iron | Increased the HP of the mine. Increased the range of mine. Fixed so that the mine shards will spread evenly throughout the area of effect. |
| Urth | Tesla Coil | Improved the effect so that attacks are more visible. Marked so that players could tell apart allies and enemies with color. |
| Tau | Flamethrower | Reduced the delay until the next attack. |
| Tau | Electric Shock | Improved the effect so that attacks are more visible. Additional Shock only happens 1 time. Reduced the attack range of the additional shock. Increased the delay until the next attack. |
| Tau | Crimson Slayer | Changed so that the magazine is infinite. |
| Tau | Butcher | Changed so that the magazine is infinite. |
| Tau | Shotgun | Reduced the delay until the next attack. |
| Tau | Big Horns | Changed to Normal Weapon. Increased the distance of pushback upon contact. |
| Tau | Obstacle | Changed so that if the bullet is blocked by enemy wall, a wall is created at that location. |
| Elvacia | Chilling Gaze | Increased the attack range. |
| Elvacia | Artistic Awakening | Reduced the damage. Increased the delay until the next attack. |
| Elvacia | Invisible Hand | Increased the attack range. |
| Elvacia | Explosive Shotgun Pistol | Reduced the delay until the next attack. |
| Elvacia | Triple Barrel | Reduced the delay until the next attack. |
| Elvacia | Shrouded Wings | Increased the arrow damage. Increased the explosion damage. Increased the attack range. |
| Elvacia | Support Injection | Increased the attack range. Reduced the delay until the next attack. |
| Elvacia | Disarm | Changed so that the magazine has 2 bullets. Increased the attack range. |
| Elvacia | Spatial Shocker | Fixed so that the attacked target is pushed back better. |
| Elvacia | Covert Gaze | Increased the attack range. |
| Elvacia | Crash! | Increased the attack range. |
2. The following ultimates will be adjusted.
| Character | Ultimate | Changes |
|---|---|---|
| Ned | Support Request | Bomb drops faster after the signal flare. Increased the damage of Support Request. Removed the damage over time from the bomb. |
| Yuni | Bomb Delivery! | Changed the bomb to deal AOE damage. Changed so that the bomb explodes faster. Changed so that the mercenary skill cooldown resets after successful bomb delivery. |
| Urth | Counterstrike | Reduced the duration of counterattack state. Changed so that the counterattack state is extended if attacked while in counterattack state. |
| Elvacia | Shadow Area | Increased the area of effect of Shadow Area. Added the following effects within the area of effect. > Movement Speed Increase > Detection of Stealthed, Ambushed enemies within the area of effect. The movement speed reduction effect against enemies within the area of effect is removed. |
| Tau | Anger Management Failure | Changed the hitbox to be a fan shape rather than a circle. Removed all the effects and changed so that enemies hit will be knocked back. |
3. The following skills will be adjusted.
| Character | Skill | Changes |
|---|---|---|
| Yuni | Bomb Ready! | Improved the effect so that the skill is more visible. |
| Yuni | Super Bomb Ready! | Improved the effect so that the skill is more visible. |
| Tau | Don’t Touch Me! | Improved the effect so that the skill is more visible. |
| Tau | I Told You So! | Improved the effect so that the skill is more visible. |
| Tau | All Skill | Marked so that players could tell apart allies and enemies with color. |
4. Reduced the attack stat on all armor.
5. The Max HP stat on Body Modification will be adjusted to be 20/25/30/35 based on grade.
6. The following modules will be adjusted.
| Module Type | Module Name | Changes |
|---|---|---|
| Special Module | Long-Range Shooting | Removed the distnace marker. |
| Special Module | Close-Range Shooting | Removed the distnace marker. |
| Special Module | Thornmail | Marked so that players could tell apart allies and enemies with color. |
[Improvements]
1. Logo will be swapped to a new one.
2. ‘Edit Profile’ menu will be adjusted in account information.
3. Improved the visibility of current Rank Score and Rank Score needed to acquire the next Rank Reward in the lobby.
4. Improved so that pressing any area in the Rank Reward UI in the lobby will move the player to the Reward Screen.
5. Improved so that World Information Menu will be moved to World Information Tab in the Select Game Menu.
6. Added an icon to display if no mercenaries are selected for Commission Point.
7. Fixed so that Attack Ready Motion is added to Stealth deactivation condition.
8. Removed the Suppression marker and added a Knockback duration marker.
9. Improved so that right-click will cancel bandages if bandages are used through mouse controls.
10. Improved so that sound effects are added to critical hits and hit sound will be improved.
11. Changed so that players cannot move between the robot and barrier.
12. Changed so that there are skill cooldown in equipment swap time in matches.
[Bug Fixes]
1. Fixed a bug where see by pages does not work in the Rank Menu.
2. Fixed a bug where hovering the mouse over the enemy chat will cause an underline to appear and move the text.
3. Fixed a bug where the game would not start if someone leaves while everyone else has Ready pressed.
4. Fixed a bug where the effect still remains even if Tau dies while using Gluttony.
5. Fixed a bug where Howling weapon type is categorized by attack.
6. Fixed a bug where Fireball, Flame Ball attacks don’t apply burn debuff.
7. Fixed a bug where there are no effects upon monster appearance and deaths.
8. Fixed a bug where the leave notification would display if the Escape Chopper duration expired while boarding the Escape Chopper in Rush Battleground.
