VOIDCRISIS is our first indie game, and as mentioned before, it is relatively simple in scale with the purpose of making the game available to more players at a controlled price.
Despite its simplicity, the game features plenty of "replayable elements". From the content that has been released, it is known that the game is a tower attacking and defending battle on undulating terrain with multiplayer support, and there is also a phantom mode where players can jumble in as enemies, with random map generation in each match, as well as a great balance of difficulty. In addition, there are also 2 relatively large racing modes available. The intelligence on this part will be revealed one after another, so please stay tuned.
The operating method is open to early players!


