Patch Notes
Optimization
City Asset Cleanup: Removed unnecessary exterior stairs, empty static meshes, and specific buildings to improve performance.
Lighting Adjustment: Fine-tuned street lamp brightness for a more natural night view.
Rendering Fixes: Resolved rendering issues with certain window materials.
Ambient Optimization: Reduced the ratio of illuminated windows in the city to lower the rendering load.
UE5 Tech Optimization: Optimized Nanite meshes for better efficiency.
Adjusted Lumen calculation range and processing time to stabilize frame rates.
In-Game Improvements
Drowsy Driving Rework: The screen flickering effect during drowsy driving now has a longer period and reduced probability variance for a more consistent gameplay experience.
Dispatch System Balance: Customer call intervals now scale with the driver's rating (increased base interval, reduced probability deviation).
Narrative Addition: Added new character monologues when accepting or declining calls via the smartphone.
Bug Fixes
Hardware Compatibility: Fixed an issue where Logitech gear/shifters were not functioning correctly.
Resolved partial functionality issues with Thrustmaster devices.
Content
Environmental Dialogue: Added specific player dialogue triggered when approaching construction sites or bridges.
Thank you for playing Designated Driver Simulator and for your continued feedback.
We’ll keep working to improve the experience.
