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Endless mode and other changes

  • After completing all research, all islands will be endless (it will still notify you that you've completed the island but you'll be given the option to continue)
  • Endless mode high score is tracked
  • Enemy path is now indicated with an orange trail - you can see the effect your walls will have now on enemy pathfinding.
  • Dragons now spawn properly
  • You can toggle between fullscreen and windowed mode in the main menu (you still can't change resolution - I'm working on that)
  • Enemy likelihood for each type (mammoth, fire enemy, etc) is now determined by the wave and not the level - difficulty should not be as spiky going between levels

Coming in future updates:

  • Resolution settings
  • Custom difficulty settings
  • Improved AI pathfinding

If you run into any issues, don't hesitate to contact me.