·Developer post·Original post (opens in a new tab)
Update v0.5 "Fight & Flight"
Bugfixes:
- fixed jumping
- fixed trampoline jump trigger
- Fixed playernames not showing correctly in-game
- Fixed grab slingshot from shoulder, which had to be triggered multiple times before
- Added singleplayer mode. No internet connection needed
- Fixed orientation of world based messages
- Fixed unintentional snapturning while scrolling buildmenu
Changes/additions:
- New buildable: Drone station
- New buildable: Fence. Allows you to create balconies and porches for your treefort
- New enemy type: The urchin
- New enemy type: The wasp
- The slingshot now does more damage the further you pull the elastic. Can you oneshot the squids?
- buildables like climbable rung and birdhouses now automatically orient to the tree
- Added a Sampler tool: you can now sample a buildobject with the Y-button on your left controller for a more efficient building experience
- Added some sounds for UI and interactables
- Added more information to buildables description: How much treefort value they generate and how much upkeep they cost per minute.
- Climbable rungs can now also be placed on other buildobjects
- You can jump higher now, allowing you to jump over half-walls
- Tweaked headset collisions when colliding with the tree for instance. Still experimental!
- Added a buildable sampler button (left controller y-button) which allows you to quickly sample a built object for faster treefort building
- The "last chance" countdown when all players are dead now requires only 1 player to be respawned to prevent a "Treefailed" event.
- Some visual tweaks, we’re changing shaders and are working on changes to the level
- Bart (the character you play) now has a backpack and sandals!