New enemies
The spacesquids have gathered reinforcements and are changing tactics!
Land and air are not safe anymore, so make sure you build a robust treefort to defend from these 2 new enemy types:
- The fast and deadly Wasp, attacking you in swarms from the air, but very fragile to slingshot fire.
- The thick armored and silent Urchkin. Where it plants it’s spikes, a deadly electrical field appears on the ground. Make sure you don’t fall out of the tree!
New Reward System

We've done an overhaul on how players are rewarded when defeating a wave of enemies. You gotta work for your Koinz now! Enemies now drop collectible space squid artifacts when defeated.
New Drone Station

This update also introduces a new station which spawns a drone you can control! Use it for exploration, transport or as bomb: a very versatile tool in the arsenal of a Treefender. Make sure you recharge its battery at the station from time to time and don’t lose signal by flying too far from the station.
There’s a grabable handle underneath allowing players to fly along with the drone.
You can find the drone station under equipment in your buildmenu after you've researched it.
Since it's such a powerful, versatile tool, it's quite expensive!
Drone stations are currently limited to 1 per game, although this may change depending on your feedback.
Bugfixes

- fixed jumping
- fixed trampoline jump trigger
- Fixed playernames not showing correctly in-game
- Fixed grab slingshot from shoulder, which had to be triggered multiple times before
- Added singleplayer mode. No internet connection needed
- Fixed orientation of world based messages
- Fixed unintentional snapturning while scrolling buildmenu
Tweaks and small additions

- New buildable: Fence. Allows you to create balconies and porches for your treefort
- The slingshot now does more damage the further you pull the elastic. Can you oneshot the squids?
- buildables like climbable rung and birdhouses now automatically orient to the tree
- Added a Sampler tool: you can now sample a buildobject with the Y-button on your left controller for a more efficient building experience
- Added some sounds for UI and interactables
- Added more information to buildables description: How much treefort value they generate and how much upkeep they cost per minute.
- Climbable rungs can now also be placed on other buildobjects
- You can jump higher now, allowing you to jump over half-walls
- Tweaked headset collisions when colliding with the tree for instance. Still experimental!
- Added a buildable sampler button (left controller y-button) which allows you to quickly sample a built object for faster treefort building
- The "last chance" countdown when all players are dead now requires only 1 player to be respawned to prevent a "Treefailed" event.
- Some visual tweaks, we’re changing shaders and are working on changes to the level
- Bart (the character you play) now has a backpack and sandals!
Known issues
- making a high trampoline jump can sometimes get players land in mid-air
- Player avatars in the lobby are currently chilling on the floor.
Further remarks
As always, there will be new bugs and new challenges arising from these changes. Please let us and the communitree know through our Discord or the Steam community so we can adress these. Feel free to ask and share your feedback!
We’re excited to see what you’ll do with the drone and what tactics you’ll use to defeat the new enemies.