- Toad received repair team and +50 to the price.
- Heavy Corvette received repair team and +50 to the price.
- Aronia received repair team and +150 to the price.
- Heavy Frigate received repair team and +150 to the price.
- Terroriser received repair team and +150 to the price.
- Taibera received repair team and +600 to the price.
- Sconca received repair team and +600 to the price.
- Nerfed max. repair values to self repair: 25HP or 10%, and AoE repair: 15HP or 5%.
- Removed all ships with self repair from the AoE repair targets.
- Flat maxRepair values are back at 75 for self repair and 50 for AoE repair.
- Relative to HP repair values set as 4% for self repair and 2% for the AoE repair.
- Reinforcement Beacon (Producer) price is increased from 2800 2900 to 3500 3600
- Started implementing gathered/produced resources indicators. Huge thanks to @Admiral Atrixsanna, his help gave massive boost to development speed of this feature.
- Zabu Complex, Zabu Mine and Zabu Powerplant now shows info on produced resources.
- Fixed escalation structures giving production boost before being completely built.
- Fixed Power Plant, Matter generator and Anomaly extractor producing resources before being completely build.
- Refinery, Power Plant, Matter Generator and Anomaly Extractor now shows info on produced resources.
- Resource indicators now limited in distance to camera on which they can be shown (max 250, min 10).
- Optimized resource producing logic on all economic structures to reduce CPU load when there are many escalation structures on the map.
- Now player stats are tracking only actually gathered resources instead of potential ones (not tracking when storages are full).
- Fixed all reproduced issues that could lead to the resources overflow current cap. There might be more but I didn't encountered them yet.
- Increased font size of resource indicators. Decreased lifetime of resource indicators.
- Merged basic modding branch into the playtest. Huge thx to @Code Admiral MrBoneCrash for resolving all those merge conflicts 🙂
- Fixed ship menu not working when modded ship in fleet without the corresponding mod loaded
- Floating text now hidden with the GUI (on G keypress or with the cinematic camera ON) and has dedicated toggle button (U) plus icon in the GUI.
- Fixed disabled Coop Campaign button showing wrong description on hover.
- Fixed floating text toggle button not hiding on GUI hide or cinematic camera.
- Fixed issue preventing ships from orienting at target when they are already in a min. weapon range.
- Replaced some depreciated method calls with property overrides.
- Added carrier post spawn launch delay to prevent friendly fire 😉
- Fixed texture tiling on the Eradicator's plasma beam.
- Removed self repair from the Heavy Corvette (was too strong for that ship).
- Added self repair to the Broadfish.
- Broadfish received new ship model and icon.
- Ships that are bought and warped in during Base Assault and Battle Royale now exit warp at full speed and a little further away from your flagship, following it unless commanded otherwise.
- Fixed a bug where ships would no longer follow friendly ships
- Fixed a bug where some ships would get stuck in 'limbo' when attempting to dodge eachother while many ships are following a single ship
- Reduced follow distance to 50 units to better accomodate utility ships providing utility to the ship they are following
- Towerer received new ship model and icon.
- Asym received new ship model and icon.
- Fixed nano-cloud not showing on the Zabu repairs. @Admiral Atrixsanna
Source: Steam Community (opens in a new tab)
