TO-DO-LIST for Final Playtest
Quality Assurance / Testing
▰▰▰▰▰▰▰▱▱▱ 70%
▻ Added excluding previous attack direction from attack combo of enemies
▻ Added cooldowns to skills
▻ Added npcs bowing when being leveled up
▻ Added pull speech to human enemies
▻ Added rarity and unidentified equipment
▻ Added generating enemy equipment / skills / consumables
▻ Added generating enemies of enemy encounter / event
▻ Added generating enemy attack / parry patterns and phases
▻ Added generating event bosses
▻ Added missing achievements
▻ Added hiding skill ui when in overworld
▻ Fixed being able to inspect / hire guard
▻ Fixed showing stamina instead of vitality in profession
▻ Fixed not skilling npc correctly
▻ Fixed not setting npc name in level up menu correctly
▻ Fixed looking at camera when making a gift / leveling up teammate
[...] Fixed 24 more bugs
Ensuring Smooth Networking
▱▱▱▱▱▱▱▱▱▱ 0%
Polish / Bug fixes / Optimization
▰▰▰▰▰▰▰▰▰▱ 93%
▻ Added options and exit game to character selection
▻ Reworked Main Menu + added loading for scene transition
[#shorts] Leveling up / equipping companion

