Hey everyone!
Firstly, thanks to each and every one of you for your support since launch! The Steam reviews, feedback, community engagement on all platforms that we've seen has really been awesome - myself and Neil are so happy to see so many people enjoy The Enjenir!
It's been just under 4 weeks since launch (including the Christmas break!) but we've been working hard on fixing and improving a number of things in The Enjenir that we wanted to patch ASAP. We've initially focused this early patch on a number of Quality of Life (QoL) updates and bug fixes, but have even included some new features in there too - including a "copy properties" tool to speed up building!
We are still collecting feedback (via Discord, Steam Discussions etc.) and are putting together our Early Access Road Map, which will highlight all the new major changes / features / updates / content that we've got planned for The Enjenir during Early Access! We'll be sharing that with you in the next couple of weeks, and we have some great news to share with you then too!
As for the patch notes, you can find a full list of the main changes here:
There will be changes in this build (like lighter ropes / stronger propellers etc.) that may affect existing sandbox builds - so be wary, this may break some existing structures!
New Features:
- Added “Copy Properties” tool and hotkey to allow you to quickly clone a selected member. Note: this will only fully work on new members being placed post-patch. It will not work fully on existing members from older builds/saves.
- Dynamite has been added to the Sandbox Mode - this is labelled as WIP in the Misc Chest, as it is currently an early prototype, but thought it would be cool to include!
- Added frame rate options in the settings to unlock FPS.
- Added native support for 1280x800, 3840x1200 & 1680x1050 resolutions.
Quality of Life Updates:
- Added optimal starting building angle for each mission to be aligned to the objective.
- Made propellers more rigid and much more powerful - with size:power ratio now proportional!
- Nails no longer collide with other building members, which leads to fewer clashes when building!
- Ropes are lighter and have slightly less slack
- Tweaked “Trojan Horse” mission difficulty
- Tweaked "Leaky Boat" mission difficulty
Character Update:
- Made turning the character much easier now.
- Stabilised the character overall and improved running over uneven terrain.
- Can run downhill and walk uphill (slowly) more easily without falling.
- The character can now drop from a given height without automatically ragdolling!
- When climbing, the character will continue to turn his body towards where he is looking.
- Fixed some unbalanced forces when pushing/pulling things.
Bug Fixes:
- Fixed incorrect scoring in “Leaky Boat” and “Lover's Pathway” mission.
- Fixed “Water Quality” setting not saving correctly
- Fixed “Camera Sensitivity” setting not saving correctly.
- Fixed “All Terrain Vehicle” mission bug where timer didn’t restart, causing you to fail while building.
- Fixed collision bug in Kristoffer the Carrot mission.
- Fixed collisions on Seaside and Sandbox Island.
- Fixed the slow orbit at low frame rates bug.
- Fixed collisions between mortar and beams
- Fixed bug in mekanikal enjeniring mission that allowed you to walk to the end.
- Fixed being able to pass a mission while failing.
- Fixed being able to place mortar when you shouldn’t be able to.
