Hello!
This patch is focused on the back-end, created a new ai to make the gameplay more varied and fixed couple of bugs. Cards now have weights and changed couple of mechanics to make them fun rather than annoying.
Patch 2.0.2 Changes:
- Every unit has a new AI which will determine the action not purely on turn but based on different variables, like their health, enemy health and status effects etc.
- Unit health and damage values changed, so on lower ascension it will be slightly easier, but on ascension 3 to 6 will be significantly harder to progress.
- Burn and poison cards balance changes - there was combos which allowed first turn kills and killed the fun of the game - now it will be harder to pull off.
- Card discovery changes - every card has been " weighted " by rarity - so there are rare "stronger" cards and common "weaker" cards. This system will change in the close future to change weights based on your current deck, so will be easier to pull off combo decks - probably 2 weeks from now.
- New enemies has been added.
- Changed injury and curse mechanics.
Changes which will not reflect in gameplay :
- Fixed bug where some card could not be picked even when offered
- Fixed empty "enemy intention " where it is not intended.
- Optimized thresh collection - reduce the memory requirements.
- Uniformed squared sized sprites - basically improved loading times and optimized level streaming.
Sorry for the irregular patches, but had several issues in the near past which had to be sorted. The game will be updated as before weekly or bi-weekly depending on the patch size.
Merry Christmas everyone!
