There will be a playable demo you can try very soon, probably available when the Next Fest starts, so stay tuned. The only difference with the full version is that the demo has no save game capabilities, all the rest of the features should be the same.
Here are the things I worked on recently (some of these will not be available in the demo):
NEW:
- Starting Weapon: when the explorer leaves the robot, he will start with a pistol (if there is one available in the robot storage), that way he will not be defenceless from the start of the exploration.
- Research needed: when you take a new resource, its tooltip will show that it needs lab research in order to discover what it is and what it unlocks. When you research the item, the tooltip will reveal its true description.
IMPROVED:
- Resources extracted: all resources extracted by the explorer will be automatically transfered to the robot once he goes back into it.
- Introduction text: I divided the introduction text into 2 separate windows to make it easier to read.
FIXED:
- Floor resources: the resources that appear in the floor of the explored sector where invisible, now the are visible.
- Dead explorer weapons: when an explorer died, the new assigned explorer kept all the weapons of the dead explorer, not anymore.
- Resources quantities: the lab did not detect resources quantities, showing always 0 when you actually had more numbers.
- Destructable objects: you no longer cancel the extraction of a resource when you also want to attack at the same time.
