Big Content Update!.
More than 130 new sprites are included in the latest update which include: New biomes. New alien attackers. New creatures. New walls. New alien faces. and more. Try it and let me know what you think. Thanks.

Technical data

More than 130 new sprites are included in the latest update which include: New biomes. New alien attackers. New creatures. New walls. New alien faces. and more. Try it and let me know what you think. Thanks.

I added a slider to the CRT effect and I fixed an issue that didn't allow your crt settings to be saved.

I added a new CRT retro effect that makes the game more immersive imho, you can disable it in the options menu If you don't like it. Other changes: Fixed an issue with some windows on the background being visible above other windows that where on the foreground. Changed the graph

With this new version v87 the game enters full release, there are no major differences between this one and the last version only a couple of small bug fixes or details here and there. With this new version I also increased the price by a little amount. I will still support this

This is the last day of the Endless Replayability Fest. Buy Planetary Exploration Company at the lowest price before I release the full version, after that I will increase its price.

This should be the last update before full release, after player feedback I will fix the remaining bugs that I hope will be minimal, and the full release will have no major differences with this one. New: 1. Gamepad controls: now you can move the explorer using a gamepad. 2. Weap

I am almost finished with the release of the full version of the game which will happen in a few weeks or less, and I am planning to increase the price by 1 or 2 dollars or so, I haven't decided yet, but I wanted to let you know so that you can buy it at a lower price if you want

New: 1. Volume control: added a menu to control sound fx volume. Improved: 1. Quantity input: now you can also click on a symbol's image to increase or decrease quantities. 2. Tutorial: tweaked some details to make it better. 3. Button icons: added icons to buttons of the planet

Improved: 1. Eat tooltip: added tooltip for the "eat" symbol. 2. Weapon box location: the robot will not launch a weapon box below the robot, so its easier to see now. Fixed: 1. Research tutorial broken: in the research tutorial, you could make the next workshop tutorial to not s

Improved: 1. No fuel tutorial: added a new tutorial to explain what to do when you run out of fuel or armor. 2. Delivery job info: added tooltips to clarify how the delivery job panel works. Fixes: 1. Enter button disabled: sometimes in the tutorial, the "enter" button on the map

Improvements: 1. Story events speedup: when you click on a story event, you can make the story symbols appear more quickly. Fixed: 1. Story Event crash: sometimes an event story crashed the game when you explored a sector.

Improvements: 1. Enemy waves difficulty: now it takes longer before enemy waves get more difficult. 2. Intro tutorial: clarified how to advance to the next tutorial in the sector exploration. 3. Unconscious tutorial: when the explorer got unconscious, you could skip the tutorial

Update v80: New: 1. New Sprites: added lots of new sprites for lots of different things. Fixed: 1. Bullet misses attacker: when a pistol bullet missed an attacker, the bullet did not get dissapear.

Improved: 1. Weapon box requirements: now each weapon box you get will make the next one require more tiles to discover in order to be sent. 2. Weapon box progress: the progress of the weapon box bar will stay the same when you visit a new sector, and will reset when you return t

Update v78: Improved: 1. Tooltips: changed some tooltips to add clarity and more info. Fixed: 1. Fire employee: the fire employee button did not work correctly in the hire window inside the base. 2. Ladder bug: when the explorer used the ladder quickly after entering or leaving t

New: 1. Weapon inventor intro: added a new brief introduction to the weapon inventor at the base. 2. Interaction key: now when you explore you can interact with objects with the F key. 3. Medic role: the medic will increase the medkits that can be used per day, using its knowledg

This is a relatively quick update but with some interesting changes: New: 1. Targeted alien job: this new type of job asks you to kill a number of aliens that are marked with a target. 2. Visit landmark job: this new type of job asks you walk over a number of landmarks on the map

Here are the improvements and bug fixes for his update: Improved: 1. Weapon tutorials: changed the tutorial a bit to make clearer how weapons work. 2. Weapon tooltips: changed tooltips of some weapons to add clarity. 3. Undiscovered tile: changed the graphic of the tiles that are

Improved: 1. Hit flash: added a white flash when hitting enemies. 2. Climates fade: climates are easier to see when they are appearing in a semi transparent state. 3. Limit of maximum value: added a new graphic and tooltip to the maximum value limit of the visual bars. 4. Multipl

New: 1. New planet start: when you travel to a new planet, you crash on it causing lots of damages and loosing 60% of your items. Improved: 1. Jetpack sounds: now there are sounds when using the jetpack. 2. Input click: now you can change the input of quantities not just by typin