Here are the improvements and bug fixes for his update:
Improved:
1. Weapon tutorials: changed the tutorial a bit to make clearer how weapons work.
2. Weapon tooltips: changed tooltips of some weapons to add clarity.
3. Undiscovered tile: changed the graphic of the tiles that are not discovered to make it more clearer by matching it with how the "weapon box bar" looks. Also added an animation.
4. No armor no fuel news: added news to make it clear when you run out of armor or fuel.
5. No weapon transfer to person: now when you try to directly transfer a weapon from the robot to a person, the weapon will be displayed but it not be possible to transfer.
6. Upper bar days: changed the graphics to show the pass of days.
Fixed:
1. Weapons in robot: when you moved weapons out of the robot, they still appeared in weapon boxes.
2. Discovered tiles: when you entered an already explored sector, discovered tiles where obstructed by fog when they should have been completely visible.
3. Event climates: after an event, the climates kept moving without pausing.
4. Item transfer and tabs: an error appared when trying to transfer items after changing tabs.
5. Weapon invented effects: the effects like freeze or burn of your invented weapons did not get activated.
6. Weapon tooltips: added some missing tooltips for weapons and weapon upgrades.
7. Deliveries: when you tried to deliver items that you had ready in your storage, nothing happened when you pressed the delivery button.
8. Flying enemies and projectiles: some projectiles had no effects on flying enemies.
9. Item manager tab scrollbar: the vertical bar was inverted.
10. Item manager tabs: when switching target with the dropdown the selected tab got reset.
11. Explorer weapon on item manager: the weapons in the explorer's inventory appeared with a value of 0 quantity of that weapon, when it should be at least 1.
12. Day progress clock: the progress of clock in the day was not being saved when you entered and left a sector or saved and loaded the game.
13. Exploration screen stat bars: when there was no explorer assigned, the visual bars where glicthed visually.
14. Jetpack error: when no explorer was assigned, there was an error when the game tried to access the jetpack.
15. Explorer with no role: when the explored died, the explorer role still kept the role assigned to the dead person.