I’ll start with the main topic of the day.
The sanctions have finally reached us. I’ve received a message saying it’s impossible to pay us our share of money from the sales. Temporarily impossible, of course. I can’t say I’m devastated by this news. I’ve always said that I don’t give a damn about money, and I can say that again with all the confidence. I’m more worried about people I’ve given a job to. I’ll try to keep them employed of course. As for money from Patreon, well, they won’t be much of help. It’ll be enough to pay a few people, but that’s all. That is if we even get those money.
What are we going to do?
We’re going to keep working. I don’t exactly live rich, and I have some good funds to keep going. I’ll keep financing the project and monitoring things to see if there’s any point in doing this. I’ll do that for at least a few months.
Now to the development process. Well, it’s been going slow. The «warm welcome» of the second episode and the feeling of approaching mess that we’re seeing now has taken a toll on us. Though it’s silly to be afraid of something inevitable like being afraid of death; however, the constant feeling of anxiety doesn’t really help the creative process
About the work.
When it comes to the script, I feel like it’s around 2/3 done. The thing that currently worries me the most is the code. As always, though. We’ve added a lot of small events along with two big ones. A few alternative branches have also been added (Fuhrim, Sarah).
Overall, I like where we’re going with this update. We’ve got a bit of a problem with the investigation branch though. It’s hard to pull off and we’re not experts at writing such storylines. It sounds interesting as an idea but it’s hard to make that idea come true. You may ask then why did we even start working on it? To learn things, of course. You can’t learn stuff without doing something you’re bad at.
Now a little about achievements and other fan favourite stuff. It’s needed, it’s fun and we have absolutely no idea how to work with all that. What I’m saying is that it’s a problem for us to even come up with ideas. We’re not abandoning these things, we’ve just put them at the back burner, as always.
The next piece of information is only for our Chinese players and it’s regarding localization.
本地化为中文。(谷歌翻译)
亲爱的朋友们。 第一集的本地化功能已恢复。
https://steamcommunity.com/sharedfiles/filedetails/?id=2463986089
中文补丁的功能已经恢复。 我们不得不为此完全重写代码。
但有一个减号。 第二集的导出模块对您不起作用。 但是,您可以使用手动配置模块。 这将弥补您的损失。 你需要明白,这是一个强制措施,最好是有这样的机会,而不是没有任何。 有了补丁,游戏将回滚到早期的工作特定版本。 安装说明相关。
我们还不能翻译第二集。
有两个原因。
1) 你不能做本地化,直到游戏代码完全准备好,它会打破。 而第二集甚至还没有发布。 翻译必须直接在游戏代码中完成。
2) 我们根本不知道我们是否有未来,因为我们目前没有获得销售份额,而且我们不能雇人翻译。
