- Bug fix:
- The aspect ratio for full-screen display has been corrected.
- Level design:
- In Area 4 of Stage 5, the timing of enemy attacks has been slightly delayed.
- In Extra Stage 1, the number of times certain enemies transform has been reduced.
- Other details corrected.
- Visual updates:
- The HLSL vertex shader compiler has been changed to “vs_2_0” (previously, “vs_1_0” was used), although there are no visible changes, except in environments affected by this compiler version update.
- Other changes:
- The BGM title now appears when an area begins.
