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Big Steelborn demo update for Steam Next Fest!

Hello, friends!

For a long time, we have not shared with you news about the work that our team is doing, but there is something to share. Since the release of the demo version of the game, we began to actively collect feedback and refine some elements of the game, and this is what we want to share with you!

What has already done from the big tasks:

  • The ramming effect for the robot has reworked;

Now, the accumulation of ram energy occurs in stages, each of which has its own animation and visual effects.

  • Added boost/dash mechanics for the robot;

The Steelborn deliberately designed to be heavy and clumsy, but we agree that its past implementation had a very negative impact on the dynamics of the gameplay. In this regard, we decided to add a boost that speeds up the robot, allowing it to destroy small opponents and small obstacles.

  • The major's melee attacks have become more dynamic, a series of strikes and new visual effects have appeared;

One of the important points of feedback after the demo was that the major's katana attacks didn't feel serious. We reworked the animations by adding a series of strikes, and also changed the visual effects of the attack.

  • Finalized the dash mechanic for the Major.

The mechanics of using the rocket pack with the Major not brought to perfection, however, we have done work and improved it. No more words, just try it!

Small tasks:

  • UI finalized;;
  • Minor changes in the logic of enemies and bosses;
  • Bug fixing.

What we plan to do:

  • Add Chinese, Portuguese and PT-BR to the demo;
  • Demo for Linux and macOS;
  • Add visual damage to enemies;
  • Improve the hint system, at the moment it does not work quite the way we planned.

We hope that you will like the updated demo, if you have any good thoughts or ideas about the game, feel free to write in the comments or to our [email protected] And of course don't forget to add the game to your wishlist, it helps and motivates our small team!

Sincerely yours, Vega Horizon Studio.