Source: Steam Community (opens in a new tab)
Additions & changes
- Effects now have a matching description accessible in both Character Sheet and NPC Sheet
- Vazzards now have different idle animations in accordance with their equipped weapon
- New vazzards skins have been added
- Various visual effects have been added during level up
- Addition of tooltips to explain trigrams in skill cards
- Added a frequency setting for bubbles in combat
- Introduction text now mentions the vazzards
- Little obstacles and holes don't affect line of sight in combat any longer
- Added sound effects for the Shade
- Added musical theme for the Sentinel
Fixes
- Mystical Storm and Ash Heap visual effects are now correctly displayed
- The Augur is now correctly animated in exploration
- Skills with an Area of effect now affect the Sentinel correctly
- Clicking on a character icon during a NPC turn now correctly opens the character sheet
- Ice Armor skill now has an associated animation
- Using Bestial Leap vertically doesn't cause the game to crash anymore
- Marley and Marlax don't cause the game to crash anymore when they jump vertically
- Home menu and party creation musics are now affected by the music volume setting
- Cocoochrum doesn't block its cell after spawning a Lepracorn any longer
- Exploitation skill correctly steals AP even if the character has multiple AP maluses
Balancing
- Elevation now heal 1 SP for each member of the group every three turns instead of every turn.