Source: Steam Community (opens in a new tab)
Fixes
- Camera now correctly anchors to the event window after backup has arrived.
- Camera no longer scrolls the whole parallax level when returning from combat
- Dropped items are now added into inventory even if there is not enough room for all of them.
- Missing tiles in some combat levels
- Group is now spawned at the correct location after transitioning to a new zone
- Enemies no longer drop multiple items
- Exploitation skill now correctly removes Action Points on the target
- Music in Forest zone is now the correct one
- Skill distance hint preview now correctly disappears when ending turn
- Fix visual glitch on used choices in event window
- Fix audio volume setting application on game startup
- Fix total playing time not reset when loading another save slot
- Fix some missing sound effects (Retreat, Cocoochrum, intro scene, etc.)
- Fix Minotaur not facing target when casting Ash Heap
- Fix recurrent micro-freeze on exploration
- Show coherent values between Combat Log and Damage Labels
Additions & Changes
- Combat now start with a placement phase (party members can be placed within a pre-defined area)
- Leader is now identified more clearly ("crown" marker, separates from the group during event, dedicated reaction bubbles, etc.)
- UI improvements : bigger character sheet, character sheet and inventory merged into a unique panel,
- UX improvements : inventory overflow message when dropped items cannot fit into inventory (and possibility to manage inventory to make room), Add hint message for Sprint key in Exploration, End Turn no longer requires a long press on Space Bar, skill bar tooltips now show total damages (including bonuses)
- Before combat, an enemy shows up on the exploration level
- Level-up is now triggered during Exploration (whenever relevant)
- Upon a "soft" game over, the party receives a permanent bonus (Spiritual Oath)
- New parties now have a few default weapons in the inventory
- The reaction wheel no longer shows up if Influence Mode is not activated.
- 3 new skins available for playable characters
- Bonuses are now stackable by default.
- Characters now sprint instead of walk during combats, resulting in MUCH faster movements.
- Current turn is automatically ended when no skill can be used.
- Most UI animations can now be skipped : reaction wheel, combat XP, item drop, level-up, etc.
Balancing
- The difficulty of the Arboreal's Forest has been increased to better match the expected level in that area.
- IA tweaks on various mobs to make them a little bit smarter (read : less dumb)
- Wanderer#2 is (finally) smart. If you've had the chance to encounter him, you know what we're talking about ^^