Greetings, Civvies!
We have a major milestone update and rebranding for Early Access launch of our game… Civatlas!
Huh? What the heck is a “Civatlas”!?
Civatlas is an invented compound word combining Civitas (or Civilization) and Atlas. The essence of the game is about making an atlas of city maps!
You are about to launch your game and you rebrand it NOW!?
Yes, but not necessarily by choice. Long after we announced Civitas and hosted a demo during Steam Next Fest, another web3-NFT-crypto game cropped up using the Civitas name. Yeah, it’s a great name, we agree… but hey, we did our homework and never would have used the name if it was already in use. But these guys didn’t do their ethics homework. So, in order to avoid any sort of trademark disputes, we will change our name to avoid confusion between the two products. Frankly, we want nothing to do with cryptocurrency.
Ok, that’s crazy, but makes sense, so what has changed with the game then?
The game-formerly-known-as-Civitas stays the same, it’s just a renaming. We are not pivoting the premise or core gameplay with this name change. However, we are making changes based on the recent public playtest and survey feedback. Here is what you can expect in the next game update:
Tutorial! The most requested feedback is a tutorial to help guide players to start building their city. We deliberately left out a tutorial from the playtest to gauge the usability of our work-in-progress user interface and discovered the UI needs a lot of work too.
UI Updates! There are some elements still in progress, but overall we have worked on refining the usability of the UI to be more cohesive.
Culture Selection! When generating a new world, players can now select the culture of Civvies living in their world. When selecting a culture, the Seed names of the generated world will use the primary language of the selected culture. Also, the Civvies generated in the world will have names derived from the culture. Cultures include Gaelic, Pictish, Visigothic, Norman, Franks, Polish, and more!
Starting Progression Level! When starting a new map, the player can select a Progression Level to start from. This will unlock more structures at the beginning of the game.
Language Support! We have added a flag to the table in the Main Menu. Click on the flag to cycle through the language options and see the game’s text change! So far, we have English, French, German, Polish, Spanish and Portuguese supported, with more to come.
How will the game evolve through early access development?
Bug fixing - Always a top priority, we will be fixing any bugs. There are plenty of known bugs on our list right now to address in after-launch patches.
Optimization - Always an ongoing task is ensuring the game runs as smoothly as possible.
User Interface - Placeholders will be replaced and new systems introduced.
Civvie Systems - Fixing any Civvie related systems, such as task manager, relationships, purposes, and more.
More Content - Introducing the City and Capital level content to the progression tree.
Mod Support - Opening the game up for players to add their own cultures, biomes, purposes, buildings, resources and more!
Please let us know what you think of the game on our Steam forums!