Dear Players,
I'm excited to share with you the roadmap for the Early Access release of my game on Steam. As a solo developer, my goal is to provide a comprehensive plan for the next several months of development that will enhance the overall user experience and increase player retention rate through monthly updates with new features and bi-weekly updates with minor fixes. I expect the game to be ready for final release after 6-9 months in Early Access.
Here's a breakdown of the key features and improvements I plan to implement, along with specific milestones and dates:
April-May:
- Addition of one more map: I'll include the first additional map shortly after release. This map was already planned to be included in the first EA-release but didn't quite make it. I'll make sure you guys will have the ability to buy a bigger office not too far after release, where you can hire more employees.
- Bug-Fixes: I hope you guys won't encounter too many bugs during your first few hours of gameplay. But those you will find will be fixed as soon as possible.
May - June:
- Bug fixes and performance improvements: I'll prioritize game-breaking bugs and performance improvements during this period.
- UI improvements: I'll enhance the user interface to make it more intuitive and user-friendly.
- More dialogue options: I'll add additional dialogue options for player characters to add depth and realism to the game.
July - August:
- Company Charts: I'll add a list of all active companies in a playthrough, sorted by company value, and updated every month in-game.
- More maps: I'll add additional maps to play on, providing players with even more options to explore.
- Ability to purchase other companies: I'll introduce a new feature that allows players to buy other companies, expanding their portfolio of games and employees.
September - October:
- Random game events that impact the economy: I'll introduce economic crises and trends impacted by successful game genres, adding depth and unpredictability to the game.
- Yearly Game Awards: I'll add categories like Game of the Year, Most Financial Success, Company of the Year, Technical Breakthrough, and others to recognize the achievements of players in the game.
- Game sequels: I'll add the ability to create sequels for previously developed games, giving players more options for expanding their portfolio.
November - December:
- Development of own Consoles: I'll introduce the ability to create and sell your own gaming consoles, adding a new level of customization to the game.
- More bug fixes and performance improvements: I'll continue to address any remaining bugs and performance issues to ensure a smooth and enjoyable gaming experience for everyone.
I recognize the importance of community feedback in the development process, and I welcome any suggestions or concerns you may have. I'll be actively monitoring player retention through Steam statistics and balancing new features based on your feedback.
I understand that unforeseen delays can occur, but I plan to mitigate these risks by building a buffer in my timeline and communicating any delays with the community. My goal is to create a game that is both enjoyable and engaging for all players, and I look forward to continuing this journey with you.
Thank you for your continued support.
Best regards,
Sascha, Developer of Software Company