Developer postOriginal post (opens in a new tab)

Thrive Patch 1.0.1.1

This is a quick patch to fix a few problems when exiting the editor in the multicellular stage with certain cell layouts.
And this release also improves auto-evo memory efficiency a lot.

You can find the major updates recently done to Thrive in our previous devblog.
For this release the patch notes:

Patch Notes

  • Adjusted the new cell layout algorithm to prevent stuck conditions
  • Switched auto-evo to use cache keys for species to not keep temporary species around as long. This cuts required memory for auto-evo in half.
  • Added a colony cell growth animation
  • Converted species tolerance calculation result into a struct to save on some temporary memory allocations
  • Fixed engulfing ejection animation not playing when the entity died, now the ejection animation plays and anything engulfed should properly exit the dying cell
  • Fixed a very rare case of organelles not going to final positions in single centering operation by always performing a second operation
  • Fixed the water currents sometimes triggering the microbe movement ripple effect. As a downside some slow cells or swimming against extreme currents no longer triggers the effect at all.
  • Fixed the emergency ejection from dead engulfer entities not working which lead to ghost cells. Now such cells should be able to resume normal gameplay.
  • Fixed a bug in the debug console history handling
  • Updated author names in the art gallery
  • Updated System.IO.Hashing from 10.0.3. to 10.0.5
  • Updated translations