Welcome to the biggest update we've pushed so far!
We have completely overhauled the art of the map, shops and teleporters! The map has also gotten a major layout adjustment, the center of the map now has tracks that freight trains will pass through on, squashing everything in their paths! We have also reworked the screwdriver's functionality to help fully realize its fantasy, as the ultimate utility movement item! Lastly we have a handful of balance improvements to waves and enemies, as well as a new batch of exciting items!
This update marks the start of our alpha phase! Feel free to join our discord server, where you can give feedback on anything related to the game! We're also posting daily updates on what we're working on so come and hang out it if you're interested!
General
-Updated the layout and art of the map!
•There is now a new alternate path in the middle of the map that enemies can take
-New map hazard/ diversion: FREIGHT TRAINS
•These trains can vary in size and length, with some that pass through the map for the whole duration of a wave!
•The lights on the tracks will warn you when a train is incoming, be sure to stand clear!
•The train will instantly kill all enemies it runs over when it enters the map
•When a long train is passing, enemies are diverted down the new alternate path
-Updated the look of shop terminals and teleporter entrances
-Combat roll travel speed increased by 5%
-New spooky visuals in the shop! 🎃
Enemies
-Decreased the difficult spike of waves 11 and 16, now there shouldn't be as overwhelming numbers of Bombers, Executioners, Detonators, and Freezers.
-Slightly increased the scaling difficulty from waves 17-19 to be more impactful
-Some enemies have had their attack projectile speed decreased and now take slightly longer to charge up their shots
Minigunner
-Minigun starting ammo increased 32 -> 40
Extended Magazine now grants the minigun +10 ammo, Ammonite now grants +4 ammo and Heavy Shopper now grants +4 ammo
-Powershot cast self slow decreased 70% -> 50%
Items
-Forgotten Screwdriver
New Effect: you can press E to interact with vents to hop into one and open up a map of the outpost. From here you can select ANY other vent to fast travel to and hop out of, granting you a short speed boost when you exit
The placement of vents throughout the map has also been updated
-Brittle Shield
Immunity duration after this item triggers increased 4s -> 8s
-Remote Detonator
Explosion damage increased 75 -> 100
Dynamite dropped per roll now scales with more stacks of this item
New General Items
(spoilered for your protection)
Common Tier
-Excited Prism ✨
Increased crit chance. Your crits now grant you a firerate boost on hit.
-Charging Prism ⚡
Increased crit chance. Your crits now grant you a cooldown refund on hit.
Rare Tier
-Irradiated Prism ☢️
Increased crit chance. Your crits now poison enemies hit.
-Luminescent Prism 🌟
Increased crit chance. Your crits now stun enemies hit.
Legendary Tier
-Whispering Lantern 👻
Large enemies now have a chance to drop lanterns that permanently increase your damage when picked up.
take the lantern...
Bug Fixes
-Fixed the inventory being hidden under the background after you win
-Fixed numerous smaller bugs
Final Notes
We're super excited to finally start our game's alpha! Our next updates should include the Drillminer and all his achievements and unlocks, so keep an eye out for that! In the meantime, have fun and have a great Halloween! :)
