Hey Everyone,
It's been a while contrary to me saying that I'll try to keep updates consistent.
I've had a struck of bad luck in terms of my health that has in return meant that I'd have to delay the game by a couple of months, there has been progress. But the progress has been slow.
I'm speaking w/ Steam to try and get the date moved, I can't say when ATM because it's still in talks but It'll probably be later rather than sooner.
I'm writing this with a massive migraine so please excuse the type.
Lets jump into the update.
- New UI
- New Tiles
- Rework - Made the code my dynamic making it easier in the long run to have updates and new additions.
- Path Finding -> This is giving me the most greif. I dont want to implement standardised pathfinding as this would slow the computational nature of the game. I've gotten most of it figured out but there are just a few more bits left to do.
- Cars and AI -> This is heavily dependant on the PathFinding but alot of the code has already been figured out relating to this.
- Notification System
Unfortunately I don't have more to show, or really talk about as the game has had to be put to the back in my lives priority queue. This doesn't mean that the game isn't being developed.. It is. Just not at the same rate as it was previously.
I appreciate all the support that I have received and I really want this to be a good and fun game for you to enjoy so I will do my best to give you just that, it'll just take a little longer than I originally thought.
Your friend,
Rus
