Hey, this is Kev again. A smaller patch this time around since we just shipped the performance and crashfix patch two weeks ago (which you read more about here):
https://store.steampowered.com/news/app/1769830/view/684141995253302117
If you're curious to see how the Sacrosanct development is going, you can skip straight to the end of the patchnotes! The current patch is also a bit smaller because we're dedicating our focus there.
This patch in a nutshell: We've buffed a bunch of cards, added some more fun options for the Fire Maiden and Bell Maiden, and boosted the power level of the Herald. Additionally, you'll now be able to get more information about all the City locations that you've discovered in the Codex.
This update will NOT clear your in-progress runs from Update 10 (Patch 0.15.0) and forward. Full notes below.
[v.517790]
Cards
- [New] Inferno (Fire Maiden)
- [New] Light Array (Bell Maiden)
- [New] Stormbringer (Herald)
- Herald can no longer learn Potential Energy
- Jolt adjusted: Instead of dealing 6(9) Damage, now deals 5(7) Damage and 5(7) Stagger
- Flowstone adjusted: Upgrade makes it affect ALL units instead of decreasing cost from 1 to 0
- Bandolier buffed: Runes increased from 4(5) to 5(7)
- Force of Will buffed: Stagger increased from 10 to 12
- Crackling Might buffed: Shock increased from 3 to 4(5)
- Tempest buffed: Draw increased from 1(2) to 2(3)
- Solemnity buffed: Barrier increased from 4(6) to 5(8)
- Blinding Beam buffed: Damage increased from 8 to 9
- Refine Lantern adjusted: Limited uses increased from 1(2) to 2(3)
- Consuming Fury adjusted: now makes copies (rather than naming itself)
- Consecration reworked into Flame Offering (now grants Burning Weapon instead of Flurry)
- Lighthouse renamed Guidelight
- Deflecting Stroke renamed Distracting Flare
- New card art on: Focused Lens, Dynamo, Awestruck, Savior, Generator, Cavalry Charge, Coursing Lance
Perks & Tech
- Higher Voltage, Bleeding Edge text now indicates that initial stacks are increased when entering combat
- Binding Hand now triggers at end of turn (rather than start of turn, for better synergy with Purifier)
Codex
- Added the City codex page to allow you to see the locations you've discovered and the request options that are available at those locations
UI/UX
- Added tooltips to the location request panel
- Reorganized the upper-right HUD, to provide a better spot for the Descension modifiers and give tech a bit more space
Bug Fixes
- Fixed a few very rare crashes related to loading
- Potentially fixed the rare cases in which units and hazards can't seem to navigate correctly on the battlefield, causing them to jitter about
- Fixed an issue where input hint tooltips could show the empty key when nothing is bound
- Fixed a controller navigation issue where it was possible to jump from the combat resources (Command, Flow, Energy) up to the hidden cycle bar
- Fixed an issue where newly gained tech could fly off to the wrong destination
- Fixed an issue with the unit forces listing where in certain situations, the ordering would be wrong
- Fixed an issue where clicking anywhere outside of the Codex would break keyboard page navigation until the navigation bar was manually clicked
- Fixed an issue where clicking anywhere outside of the Dialogue panel would break dialogue option hotkeys until they were manually clicked
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Sacrosanct Development: We're also still working on Sacrosanct stuff behind the scenes, so here's a little teaser of one of their special mechanics that I'm currently testing. Desperate times call for desperate measures - darkness has eclipsed the battlefield:

As you can see from the beta text, things are still very work-in-progress! We'll share more as things become a little less raw.
Having a good time with As We Descend? Don't forget to leave us a review on Steam!
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