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v 1.0.3 (#345)
- added preparing play-area when playing on Quest on PC
- this workaround works currently only for SteamVR and OculusAPI
- fixed "mean machine" modifier
- fixed some game scripts running when exiting game and starting new (or loading game state)
- fixed bringing permanent EXMs through "another chance" chapter
- fixed metal pilgrims in burial scene to move based on location, not time
- fixed flashing door to repair hangar in "prelude"
- fixed horizontal scaling preview
- ammo/health for hit is given only if not given for kill
- improvements for melee
- easier to hit, particle effects on getting ammo/health on every hit added
- small robots can be used to gain energy/health via melee
- added weapon sights customisation options (color + outer ring radius)
- added "please wait" info when region is being generated
- melee kills provide loot