Hello everyone,
We are thrilled to announce that Space Reign will launch into Early Access on 12th of June!

A New Beginning
After four years of development in a team of (mainly) two, we are ready to share Space Reign with all of you in Early Access here on Steam.
With no outside funding or partnership and a lot of features and content still to add , our goal is of course dedicating the Early Access earnings to continue the development of both the game and our humble studio, as we slowly work our way to the full release and beyond.
What to Expect

Some info regarding the EA version 0.1 and its content in the game. We believe it should offer a reasonable amount of playtime for the start.
Zones:
Stygian Quadrant
Your journey starts in the Stygian Qudrant, where the neutral NovaTech corporation faces a dangerous pest problem - the notorious Marshall Gang. Their incursion threatens the stability and commerce in the region.
Despite their technological inferiority, the incessant squabbling among the Corporations has rendered them unchecked, thus enabling a gradual expansion of their operations and the spread of their influence. They have even managed to overpower the security forces of NovaTech in multiple sectors, asserting control over various outposts and installations.
Sector Types:
- Contract Ops - Based around completing randomized contracts and raising influence by capturing Control Points under hostile control.
- Raid - Challenging scenarios with specific fleet restrictions in which you try to reclaim smaller sectors by capturing designated Control Points.

Playable Ships
Small:
2 Light fighters
2 Medium fighters
2 Heavy fighters
Large:
4 Combat frigates
2 Multi-purpose frigates
1 Industrial frigate
Fleet Customization
Weapon slots on all ships are customizable, with various projectile and launcher-based weaponry to choose from. Customizable ship modules are currently on the plan.
Demo feedback requested features
After receiving and going through a lot of your feedback and suggestion during the Steam Next Fest demo back in February, we have managed to implement the following:
- Option to turn off ship drag/inertia dampeners/space brakes (I'll leave that to your naming preference.)
- Improved control functionality in the Tactical Interface - Selecting objects, assigning commands and waypoints, etc. should now be much more responsive
- Option to set a Fleet Leader before entering a sector
- Saving ship stances and combat modes in and out of a sector
- Fleet Command tutorial currently in form of a video tutorial
- Off-screen indicator on all hostile ships to improve in-cockpit orientation
- Better color contrast between the target leadmarker and the center crosshair
- Improved notification system and its audiovisuals
- Database accessible in all parts of the game
- More fleet management options including ship selling during the deployment phase
Of course, there are a lot of other suggested features issues still left to implement and improve, but your reports have already proven to be invaluable! We look forward to get more feedback to work with.
Game Access Brno 2023
Once again, we are very honoured to be taking part in Indie Showcase at Game Access 2023 in Brno, Czech Republic!

See you on the 12th of June!
And thank you for being with us so far. ❤️
