
PATCH NOTES
v0.45
- Wood now gets the first Variant assigned after a Synchronization.
- Added an Auto Max button for Combat.
- Tree redo now returns the Time over the max needed.
- Bug fixes
v0.44
- Variants now affect the Max and Min stats of the player when assigned in Combat.
- Removed Time requirement from Jobs and returned the time allocated back to player.
- Added an Auto Max button for Jobs
- Added an Auto Max button for Timers
- Added an Auto Max button for Plancks
- Added an Auto Buy button for Plancks
- Bug fixes
v0.43
- Talent progress required per level reduced from 100k to 10k.
- Tower Boss stats rebalanced
- Auto Raid now accounts for Boss regeneration
- New Rune: Double Attack
- New Rune: Triple Attack
- Bug fixes
v0.41
- Runes introduced!
- Runes are chance based skills that trigger during Combat, Tower, Raids.
- Runes drop from Combat areas.
- Runes can be equipped to customize your battle experience.
- Bug and UI fixes.
v0.39
- Raids introduced! Unlocks after Timers.
- Defeat Raid bosses to get their Soul.
- Souls have stats that will enhance parts of the game.
- Souls have new stats not found anywhere else.
- You can equip Souls as pets in the Equip menu.
- Tower Jewel Boss modifiers now affect Combat and Raids stats too.
- Adjusted Tempo calculations.
- Added a Tempo multiplier on Synchronization via a certain Soul.
v0.38
- Adjusted Boss scaling in Tower.
- Returned Talents to player.
- Increased cost to Talents due to Jewel scaling.
- Reset Jewels and Tower Max Floor
v0.36
- Tower combat has been revamped.
- Talents have been incredibly buffed.
- Jewels currency added and acquired via Tower. Jewels modify the Tower combat.
- Combat now drops Experience. Use experience to customize the combat stats.
- Added a redo button for the Tree. Get it from the Sacred Timeline
- Science now accrues at 1/100th of normal rate when you reach the Science cap.
- Adjusted Raw Food vs. Food vs. Variants
- Further updates to user interface.
- Removed Bloom post-processing effect.
- Bug fixes
v0.32
- Added cross platform cloud save and loading!
- Added leaderboards for Max Time, Max Science, and Max Tempo!
- General game balances.
- Further updates to user interface.
- Bug fixes
v0.29
- Added new Sacred Timeline nodes.
- Added a new player helper to provide guidance if needed.
- Added sound and background music. Can be disabled in settings.
- Added animations to buttons when clicked.
- Added particles.
- Added support for tablet resolutions.
- Added support for device screen safe areas.
- General game balances.
- Further updates to user interface.
- Bug fixes
v0.25
- Changed the way to unlock mechanics by pathing through the Sacred Timeline.
- You can spend Science and Tempo to unlock mechanics and bonuses.
- Added a new Job - Fighter - it boosts Variants assigned to Combat.
- Added a few new Talents in the Tower Menu.
- Moved around the way some mechanics unlock.
- Added a percentage on the main resources that show if you are producing more than it is being consumed.
- General game balances.
- Further updates to user interface.
- Bug fixes
v0.23
- Added a pop up to select the Combat Area.
- Variants can affect Combat. Each Variant reduces the cap time.
- Further updates to user interface.
- Bug fixes
v0.22
- Variant efficiency is now increased by the Synchronization bonus.
- Variants consume more Food now.
- Added an Auto Buy button for Buildings. Available after the first Synchronization.
- Added a Cap All button to Jobs and Timers.
- Further updates to user interface.
- Buffed enemy stats across all areas.
- Added a few post-processing effects. Can be disabled via Settings.
- Bug fixes
v0.21
- Tutorial added to explain the game mechanics.
- Spaced out the Science Milestones after frequent player feedback.
- Updated the User Interface.
- General game balances.
- Offline calculations now required internet time for them to work.
- Added logic to correct the total time acquired in game.
- Bug fixes