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Update 1.2

Hello everyone!

This update wasn't planned, but I just wanted to thank you for your support over the last 7 years!. Good luck on the virtual tracks!

UI & Navigation

  • Two-tier Game Menu: The game menu has been redesigned into a two-level navigation system for better accessibility.

  • UI Bug Fixes: Various minor interface issues have been resolved.

Gameplay & Mechanics

  • System Streamlining: Chassis issues and tire temperature ranges have been removed from the game.

  • Manager Skills: Manager skill ratings have been standardized to a 1–20 scale.

  • Unified Upgrade Screen: All car upgrades are now consolidated onto a single screen.

  • Design Points: The "Green Zone" for both car setups and engine performance is now improved using Design Points.

  • Engine Development: Added the ability to upgrade the engine using Engine Testing Points. Upgrade possibilities are determined by your contract type.

  • Tyre Research: You can now improve tyre performance using Tyre Testing Points.

  • Internal Components: Internal parts can now be upgraded using OnTrack Testing Points.

  • Next-Gen Chassis: Introduced a brand-new screen for developing next season's chassis.

Bug Fixes

  • Driver Negotiations: Fixed a bug where a driver offered a "Number 1 Driver" role would still receive a "-20 Low Role" satisfaction penalty.

  • Staff Retirement: Fixed an issue where staff members could simultaneously sign a contract for the next season and retire.

Build and release context

Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

  • Build 22387977 · public branch

    Steam updated · First observed