Overview
Recruiting Heroes is one of the primary functions in F-Team. Heroes are the bread and butter of your business and necessary to
- fight battles
- fulfill quests
- garrison locations
- buy, sell and transport goods
It is up to you to make your Heroes as individual and unique as possible. The point here is not to generate cookie-cutter type Heroes which are fed into the meat grinder of battle.
Give them unique names, avatars, colors and accessories. Your Heroes are your creation and should be treated as valuable assets vital to your success.
Or not. Perhaps you prefer to spam Heroes and only the ones which survive the test of battle are truly worthy to stand in your team.
The choice is yours.

Hero Recruitment
Heroes can be recruited in two different ways. The first and simpler way is directly hiring a Hero from the tavern. Each castle, town and stronghold has a tavern and occasionally Heroes for hire will appear and offer their services for a price. If you have a spy in that location, you will automatically be notified of this.
Heroes for hire are experienced warriors with numerous learned Skills. They are usually worth their price, if you can afford them.
The other and more common way is to recruit Heroes yourself. Each location ( castle, town, stronghold ) will have a number of recruits willing to become Heroes. Castles have more recruits than Strongholds which have more recruits than towns.
You can recruit Heroes from the main menu or from the location menu.
Recruitment Screen
The Recruitment Screen is where you recruit and customize your Heroes. The left side of the screen contains class, avatar, name, stats and costs.
The right side of the screen contains various customization categories, such as armor, weapon, shield, armor / hair / skin color, accessories and so on.

Hero Classes
There are currently 6 classes of Heroes to choose from:
- Fighter
- Archer
- Mage
- Ranger
- Knight
- Cleric
The fighter is a tried and true Hero. Good overall stats with the ability to yield most weapons and shields. Unable to cast magic or perform ranged attack, he can however master various melee fighting skills.
The archer prefers his more civilized methods of pacification. Weaker than the fighter but skilled in the art of ranged combat, he can render devastating damage from a distance, without ever dirtying his own hands.
The mage is a master of the arcane arts. Unlike his more physical colleagues, the mage prefers skill and intelligence to rule the battlefield. The mage makes up his weakness in melee attack through his command of offensive magic.
The ranger offers a mix of classes. Not as strong as a fighter but more agile, the ranger possesses skills in melee combat and the arcane arts. Able to move farther and poison opponents the ranger can also call upon the forces of nature to do his bidding.
The knight is an upgrade to the fighter. Stronger than his fighter cousin the knight can wear heavier armor and yield weapons such as great swords, great axes and great hammers. Unable to command magic, this tank can however take and deal the damage.
The cleric is the weakest of the classes. Not possessing many offensive abilities the cleric's main task is supportive. His is the only class capable of learning buff and mass buff spells to help his colleagues in combat.

Hero Stats
Your Hero consists of 9 Stats:
- Hit Points
- Attack
- Defense
- Strength
- Agility
- Intelligence
- Luck
- Morale
- Stamina
The stats vary between classes with certain ones such as fighter and knight having higher attack, defense and strength stats and others such as mage, archer, ranger and cleric having higher agility, luck and intelligence.
As your Hero gains in experience and reaches new levels, each Stat can be increased by learning a new Stat Skill.
Hit Points determine how long your Hero lasts in battle. As your Hero takes damage his Hit Points will decrease. Once they reach 0, your Hero is defeated and deceased. Death is permanent and your Hero will no longer be available.
Hit Points can be raised by taking health potions or through Heal and Mass Heal spells provided by a cleric. Hit Points will also gradually recover turn-by-turn after a battle.
- Attack determines how much damage your Hero deals in battle. The higher the Attack, the more the damage.
- Defense determines how much damage your Hero absorbs in battle. The higher the Defense, the less the damage.
- Strength is a very important Stat. It not only determines how much damage your Hero does but also how much armor and which weapons your Hero can yield.
- Agility determines how far your Hero moves in battle and the chance for misses. The higher the Agility, the greater the chance your Hero will evade damage.
- Intelligence is very important in learning new Skills. The higher the Intelligence, the less time it will take to learn new Skills.
- Luck determines the chances for misses in battle. Combined with Agility, the higher the Luck, the greater the chance your Hero will evade damage.
- Morale determines the courage of your Hero in battle. A high morale will keep them in the fight. But the more damage your Hero takes, the lower their morale will fall. A Hero with low morale is more likely to panic.
And lastly, Stamina. Stamina determines how much fight your Hero has in battle. Each attack and Skill requires a certain amount of Stamina to perform.
Based on their Stamina, your Hero can perform multiple actions per turn. This allows for interesting combinations and requires you to coordinate attacks.
Stamina is recovered each turn in battle and can be increased by taking stamina potions, through Skill training or buff spells.

