Hello everyone and happy Friday! We've had an exciting couple of weeks with more development and game testing.


The first multiplayer stress test
We finally had our first multiplayer stress together with the community to see how far we could push the capacity of the server. The server had a peak at 68 players running around at the same time, which is better than we imagined. There was another stress test yesterday and we will have a third stress test on June 11th, 3pm CEST. Testing is available for all of our Patreon supporters.

Half pass animation
More animations are in progress, and here you can see a very early version of the half pass. It still has a long way to go, but we're getting there!



Tack room, judge's booth, scoreboards, podiums and fences
More assets for the competition rings are in the works. The judge's booth, scoreboard and podium. There will be a variation of fences and gates around the world. Wood, bricks, plastic, and more. There will of course be more color variations as well.

Summer splash art
We've finally moved on to summer, and that occasion brings forward a new splash art!



Horse hair and fur
We are still working on the Icelandic horse, but more onto the actual hair and fur. The hair and fur can be used for all of the horses and is why we are spending so much time on it now. With a perfected method of making hair, creating new styles with the same, good quality will be easier. And once the fur is done and to the quality we want, the fur can be applied for all the current and future horses - with some variations. A lot of tedious work now for a better workflow later! What is essentially happening here, is that we are feeding information about which way the hairs should grow. For example, in the hip and flank area, there is a long hair whorl where the fur direction changes three times and merges in different places. This was especially tricky to get right. The hairs may be a bit difficult to see here.
Please note that everything shown in these devlogs is mostly just work in progress and is not finished. Changes may happen and the things showcased here will have further work put into them! To see work in progress daily, join our Discord server community here!
