This year's Dead Space remake was pretty good. In fact, if you forced someone like PCG's Sean Martin to put a number on it and publish that number in an international videogames outlet, he'd say it was 84% good. But that doesn't mean it couldn't be better. What if, for example, its searing, high-res textures were replaced with a swimmy clatter of pixels? What if its sleek UI were substituted for an array of brutally functional squares? What if it ran on a PS1, not a PS5?..
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