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Gameplay Adjustments and Balance Changes | Patchnotes Version 1.1.0

Dear Adventurer,
this month we'd like to make some major adjustments to the game.
Among other things, these changes prevent the boring high-score strategy of "Guildinizing" (Defeating all opponents on the level except for one weak opponent and then wait until you have played all guilds from your deck - Recruiting always gave a lot of points). We also tried to make the game more enjoyable. Bosses should now feel more like bosses and less like plain noise.

System:

  • Adjusted the animation when meistering. The meister is no longer seen in the middle of the battlefield while the original unit is still transforming.
  • Some probabilities were adjusted.
  • The gold received after a session was decreased.
  • The experience points received after a session were increased.

High Score Calculation:

  • NEW: Score for conquering a level in just one turn: +200 points
  • ADJUSTED: Recruiting heroes no longer gives points when replacing a hero with a guild.
  • ADJUSTED: The bonus points were greatly decreased.
  • Score for recruiting: Now +200 points
  • Score for conquering the Tower: Now +2,500 points
  • Score for defeating a normal opponent: Now +300 points
  • Score for a "Perfect Kill" (Bring a unit to exactly 0 health): Now +250 points
  • Score for defeating Irel'la: Now +600 points
  • Score for defeating Leo'polio: Now +650 points
  • Score for defeating Mag'cha: Now +750 points
  • Score for defeating Aphradim: Now +900 points

Cards:

  • NEW: Sakurai, The Host (Via Bonus Code "SAKURAI")
  • Adler, Pitch Black Swings: Levels: (5->8) => (6->8)
  • Alice, Purified Soul: Soul Cost: 25 => 32; Attack Strength: 15 => 14; Maximum Health: 14 => 15
  • Grimm, The Judge: Levels: (5->8) => (4->7)
  • Jina, Nullificator: Levels: (2->4) => (1->3)
  • Para, Golden Courier: Maximum Health: 6 => 7; Levels: (4->7) => (4->6)
  • Sato, The Emperor: Attack Strength: 11 => 10
  • Seki, BEdAM Research Team: Maximum Health: 5 => 6; Levels: (4->7) => (5->7)
  • Talem, Archer of the Erdu Tribe: Levels: (4->8) => (5->8)
  • Yeramias, Lightborne: Levels: (4->7) => (5->8)
  • Aphradim, Demonic King: Maximum Health: 32 => 35
  • Banshee: Attack Strength: 5 => 6
  • Djinn: Attack Strength: 6 => 5
  • Irel'la, King's Bodyguard: Attack Strength: 15 => 14; Maximum Health: 20 => 18
  • Irel'la, Dreaming Dancer: Maximum Health: 20 => 22
  • Leo'polio, King's Bodyguard: Attack Strength: 12 => 11
  • Leo'polio, Luminary of Glacaesmus: Attack Strength: 25 -> 14; Maximum Health: 20 => 25
  • Mag'cha, King's Bodyguard: Attack Strength: 17 => 19; Maximum Health: 24 => 28
  • Mag'cha, Unstoppable Force: Maximum Health: 30 => 32

With best regards
Tim "Beatless" B., Director of Not Another Dungeon?!

P.S.:Thank you for all of your feedback! We are working at full speed on making Not Another Dungeon?! a better experience for everyone. With the next big update (2.0.0), which is planned for the beginning of 2022, in addition to the first "full-fledged" expansion, you will also see a revision of the Ability Card System! More information will come when we are ready. Follow our Twitter account to stay up to date!