Hey there!
Fresh visuals, reworked sound, and a dash on the ground and in the air! Dodge obstacles, catch up with your friends, or launch yourself straight into a wall. We won’t judge ;)
Jump back in to collect 18 Solo stars, unlock levels and accessories, or aim for the podium in Endless Mode. In multiplayer, the new powers give you even more ways to cause chaos with friends.
Since then, Steam Workshop has joined the game with v0.7.0! Discover community levels, or create and share your own challenges with the improved level editor and its tutorials. Explore v0.7.0 here.
Check out the v0.6.0 visuals below. Then try it with the sound on: it’s even better in-game!
BEFORE

AFTER

Here’s what’s waiting for you in v0.6.0!
Dash into trouble. Or out of it.


- Added a forward dash, available on the ground and in the air.
- Works with keyboards and controllers, with a 0.8-second recharge.
- Added a trail matching your character’s colour.
- Watch where you dash: walls, obstacles, and other players can get in your way.
Collect stars. Chase your next unlock.

Every Solo run gives you something to aim for! Earn stars, improve your results, and work your way towards the next challenge.
- Added a new progression system with 18 stars to collect across the six existing official levels.
- Start with Last Hope and Millennials, then unlock:
- 3 stars: Need a Break and Sonic Boom.
- 6 stars: Lost Woods.
- 9 stars: Sprung.
- 10 stars: Endless Mode.
- 11 stars: Reindeer antlers.
- 14 stars: Horns.
- 18 stars: Sunglasses.
- Clear unlock goals show what you’re working towards, with new animations to celebrate each milestone.
Returning to the cube? This progression system applies to the existing levels and accessories, so some content you could previously access may now need to be unlocked with stars. You already know the tracks. Let’s see how many stars you can grab!
BEFORE

AFTER

Less searching, more playing
- Separated Official Levels and Imported Levels into tabs in both Solo and Party Mode.
- Made level browsing and menu transitions more responsive.
- Fixed small issues with music previews and level selection while levels load.
BEFORE

AFTER

Missed the recent patches? Meet your new powers.
These five powers joined the game in recent updates. If you haven’t tried them yet, here’s what you’ve been missing:
- Black Hole: pull other players towards you and disrupt their escape plans.
- Enlarge Opponents: make your rivals bigger and slower, making it harder for them to squeeze past danger.
- Shrink Self: make yourself smaller and faster to slip through tight spaces.
- Blessing: earn points every five seconds you hold onto it, if the other players let you.
- Curse: lose points every five seconds you carry it. Better pass it to someone else!
Blessing and Curse can change hands during the round, so keep an eye on who’s carrying them. Together with Shockwave and the Invincibility shield, there are plenty of ways to turn a friendly race into chaos.
Powers with a little more personality
In this update, we’ve made powers easier to recognise and more satisfying to use, with a big visual refresh for Shockwave and the Invincibility shield.


- Added new power icons and clearer spawn, pickup, and activation effects.
- Your held power’s icon and full name now stay visible beside the play area.
- Redesigned the Invincibility shield to make its protection more visible.
- Reworked Shockwave and Black Hole effects.
- Reduced Shockwave’s reach. Its +10-point reward now requires a meaningful push.
- Added a new looping Black Hole sound.
- Made multiplier effects easier to distinguish, with an extra kick at ×5.
Less guessing what you picked up. More deciding who to use it on.
Blessing and Curse: don’t wait until the last second
These effects now score throughout the round, rather than only at the end. Keeping hold of one, or getting rid of the other, matters well before the final seconds.
- Blessing gives +5 points every five seconds you keep it.
- Curse takes away 5 points every five seconds you keep it.
- Passing either effect to another player restarts its timer.
- Added progress rings so you can see when the next bonus or penalty is coming.
Holding onto Blessing matters throughout the round now. Holding onto Curse… probably isn’t the plan.
Endless Mode: someone has to take first place

- Added a top-three podium to the Steam leaderboard.
- You can now browse beyond the first 100 entries, with more loading as you scroll.
- Fixed Steam avatar loading and colours.
- Made your own record visually distinct from the podium.
- Smoothed music transitions and improved feedback when the speed increases.
- Particle effects now build with the multiplier.
- Added a more expressive defeat animation and a new sound.

A finish worth celebrating

- Redesigned Endless results.
- Beat your record and your character celebrates with a crown and jumps to the beat.
- Clearer Solo and Party results, with animated breakdowns showing where your points came from.
- Added reward sounds for personal records and celebrations.
Your buttons, your choice

- Added a Controls tab in Settings.
- Replaced the old control images with instructions that reflect your keyboard layout and bindings.
- Added rebinding for Keyboard 1, Keyboard 2, and individual local controllers.
- Reusing an assigned button clearly warns you which action will lose its binding.
- Character selection warns you when required controls are missing.
- Edit your controls directly in character selection while everyone else gets ready.
- Added clearer cancellation and restore-defaults options. The pause button cannot be reassigned.
Turn it up. Or down.
- Reworked sounds throughout the game, from menu clicks and jumps to power-ups, unlocks, and personal records.
- Added separate sliders for master volume, music, menu effects, and gameplay effects.
A little love for creators
- The level editor (Creative) is now available in all eight supported languages: English, French, German, Spanish, Brazilian Portuguese, Russian, Simplified Chinese, and Japanese.
- Improved tutorials, import messages, and guidance.
- Fixed colour picker issues, including the missing slider on new levels.
- Improved the construction helmet unlock feedback.
More to discover in the demo
- Start with Last Hope and Millennials. Millennials joins the demo in place of Sonic Boom, which remains available in the full game.
- Collect 4 stars to unlock Need a Break, also making its demo debut!
- Unlock Endless Mode at 6 stars, with its own demo leaderboard.
- Unlock reindeer antlers at 9 stars.
- Demo progression stays separate from the full game.
And the smaller things that matter
- Improved collisions, pushing, wall rebounds, and interactions between differently sized players.
A big thank you to Sp0okyLantern for playtesting and sharing feedback on so many parts of the game, including sound, gameplay, powers, and text. Thanks also to Hagryn for beta testing and sharing ideas for Blessing, Curse, and the Endless defeat animation. And thanks to everyone sending suggestions and bug reports! <3
Grab a controller, call your friends, and give it a go. If something feels off, let us know on Discord or through Bugs & Feedback in the main menu.
And because we couldn’t resist, here’s the intro once more.

Now try it with the sound on. It’s even better in-game!
Thanks for playing :)
See you in the cube!
