Hey Sand Lizards,
We're back with yet another patch! We've read countless feedback on the game's difficulty, so we tried to tweak everything to make it more challenging. _Let us know how it went!_
We also fixed and improved a loooot of things based on y'alls feedback, keep 'em coming! <3
CHANGELOG
BALANCE
- Upgrading weapons is now more effective
- Amplifier damage boost is now adjusted for a better balance between all the weapons
- The first pair of pistols do more damage
- Certain weapons that were weak in their respective categories got a slight damage buff
- Campaign missions are more combat-intense, especially in co-op modes
- Enemies will hit harder and shoot more accurately
- Enemies will react more often to getting flanked while hiding behind a cover
- The boss characters on the last mission have more health
- Loot boxes now provide more money
- Healing items now provide less bonus score
GAMEPLAY
- Fixed items not unlocking when they should
- Completing the tutorial now requires activating the Gun Fever weapon
- Players can go back to the special weapon posters while playing the tutorial to recharge Gun Fever
- Buttons in the lobby station area are now also timed in co-op and the reward can still be collected by a solo player
- Hitting headshots are more effective
- Characters, including players now cannot pass through ladders
UI
- The displayed weapon power is now calculated differently, and react to weapon upgrades
- Poisoned enemies are now highlighted properly
MULTIPLAYER
- Increased consistency between solo campaign and co-op campaign modes
- The number of enemies now scale more reliably with the number of human players in co-op campaign, making it more challenging
- Weapon charms now work as intended in multiplayer modes
- Deathmatch and Municipal Mayhem modes now initiate the battle music from the campaign modes
- Municipal Mayhem will now only connect same-ranked players in the same server Region
- Municipal Mayhem may randomly start on earlier arenas that the player has already unlocked
MISC
- Updated ragdoll physics
- Player hands now stay in contact with the Gesund arcade machine more consistently
- Fixed a few weapon skin's unlock conditions
- Fixed the electric shock attack of enemies
- Enemies will now spawn more consistently during Gun Fever
That's all for now, thanks and keep on rockin'!