To All City Builders
We will perform a version update at 10:20 AM on December 26, 2025:
This update attempts to fix the GPU crash issue, and we will continue to monitor and resolve this problem.
Other Fixed Issues:
Adjusted the attack power of certain ranged siege weapons and added a minimum attack range (requires a new gear level to take effect).
Fixed the issue where enemy city defense weapons would not attack our structures.
Tuned the parameters of handcarts and transport wagons, increasing both their production time and durability.
Added more loading points at the Weapon Workshop.
Adjusted the tree-felling animation for more precise motion matching.
Added additional loading slots at the Siege Workshop to prevent congestion.
Fixed the issue where soldiers in formation would not update their target-locking logic.
Added movement sound effects for handcarts and oxcarts.
Fixed the issue where Steam Cloud Saves were not functioning.
Adjusted the display order of the Village Center construction UI to prioritize residential buildings.
Fixed the issue where ballistae would not draw enemy aggro when attacking.
Added death animations for siege weapons.
Fixed the flickering issue of tabs when opening the building panel.
Attempted to fix the issue where the Priority Construction function was not working.
Fixed the incorrect loading range prompt for water wells.
Fixed the issue where closed city gates could still be passed through after loading a save file.
Fixed the false "insufficient copper ingots" prompt when setting tree-planting areas.
Fixed the issue where enemies would attack hunting spots.
Fixed the issue where other tabs would display prematurely when constructing new buildings.
Fixed the issue where city walls could be relocated.
Fixed the issue where storage depots were unable to transport water.
Fixed the issue where battering rams could not attack city gates.
Thank you for your support. Happy city-building!
