Initially I had planned on showing the new rotation and shaft system this week but as I started writing it it kept getting longer and longer and it's still not done yet. I have taken to calling it a "Megalog" and compared to what I have written here previously it's pretty accurate. So that will be next week I promise. Seriously though it has come out better than I ever thought it would and with a few finishing touches it will be ready to show off.
So there isn't a whole lot to talk about this week. There is one thing that I can show however. A few weeks ago I showed that blocks would be able to be placed in large numbers in a square. And while it was a great feature I realized it was missing something. When you went to place the square you aimed with the bottom center of the square. Now if you wanted to say build a flat roof next to a wall you just built half the roof would be sticking out the back of the wall. so with lots of trial and error I managed to get it so that when you aimed at a horizontal surface your placement of blocks would effectively 'bounce' off and have the whole thing be on one side.

Aiming at a horizontal surface causes the aim to be at the center of the box.

Aiming at a vertical causes it to be at the edge.
