There's not a lot to say this week, a bunch of stuff got done and there is certainly more to do.
Labs now have a now model that looks rather futurey and scienceish. be aware that their size was adjusted to match the new model by a little bit 5x5x2 vs 3x3x3.
The new Tech tree is in the game. It works much better than the old one and looks better to boot. I removed the lines between techs for now as they are a pain in the butt to deal with. I added functionality to be able to see the states of prerequisite techs when inspecting a tech as well as the ability to click on them to inspect those. This makes it so you can always jump up the chain and find the tech you need.
There is one new tech at the bottom of the tree for the crane! It's nearly done and has honestly come out so well. Feel free to use it in game there are still a few minor bugs to work out but nothing game breaking it seems.
I also started on a day night cycle so you can see the time in the top right above the minimap with the current day number and the time of day. As of right now the sun doesn't move with the time of day but hopefully by next week it will be working.
Within the next week or two I will be entering balancing and bug fixing mode so if there is anything you find that doesn't work or you think should be changed please tell me about it:
Email: [email protected]
Discord: https://discord.gg/8mCRyeHdqU
