Build 0.347.7 for Monastery is available now. This update contains an overhaul of the bosses found in The Mines, various visual upgrades, bug fixes and improvements to the user interface. Check out the details in the release notes below.
Automatic Error Reporting
We have added an automatic error reporting feature to the game, to help us find problematic errors more easily. It’s an opt-in feature, which players can turn on or off on the new privacy policy panel. This was added because there are certain errors that are very hard to reproduce manually. We hope this will help us improve the quality of the game going forward.
Boss Overhaul
Miner King
- Gives Taunt to a machine in the first position at the start of the turn
- Action chances have been removed and the Miner King's actions now chang sequentially
- New boss panel, that shows what new benefits the Miner King gains when the player kills different enemies

Hydra Prototype Zero
- Action selection rework - has only one attack action now
- Player can alter the Hydra's action by transferring shock to it
- New Features: Malfunction (attacks itself), Overload (self destructs after the 3rd overload)
- New boss panel, that shows the current state of Malfunction, Overload, and how the Hydra's attack is changed based on the Shock the player transfers to it

Titan
- New boss panel that shows the Titan's charge state

General Updates
- Small tweaks to Machine waves
- New enemy action icons, action icon layout changes
- Enemy name moved to popup
- Shock can be transferred to enemies now
- General popup layout and positioning fix
- UI SFX update
- Power-house Shock amount nerf (at the first four difficulty levels: 3, 3, 3, 3 -> 1, 1, 2, 2)
- Coil-bot shock amount nerf (at the first four difficulty levels: 2 -> 1)
- Cave-Bear rework - action chances update: specific action at specific HP marks
- Engineer action selection fix
- Various text and localization fixes
