What's New
1. Added More Content to the “Anomalous Summer Flora” Event
Description:
Completing the new event content will unlock access to a new stage.
2. Added a New Ark Lab Diary
Description: A new Ark Lab diary can be unlocked through Backup events in the system. This update adds the fourth diary.
3. Reworked the Affix “Theories of Winner”
Description:
Previous Effect:
Had a chance to grant additional Pneuma.
New Effect:
While Sin Unleashed is active, attacks that hit grant 1 additional Combo.
Balance Adjustments
1. Adjusted Ailment Resistance in the Monster Book
The ailment resistance rules for normal enemies, elite enemies, and bosses have been revised.
Ailments
Applying an ailment to an enemy increases its buildup.
Once the buildup reaches the enemy's resistance threshold, the corresponding ailment will be inflicted.
The icons in the Monster Book indicate each enemy's resistance to different ailments.
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×: Extremely High Resistance
The corresponding ailment is generally very difficult to inflict.
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◎: Low Resistance
Normal Enemies:
Each application adds 0 buildup.
Elite Enemies:
The first 4 applications add 0 buildup.
From the 5th application onward, each adds 1.
Bosses:
The first 4 applications add 0 buildup.
From the 5th application onward, each adds 2.
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○: Normal Resistance
Normal Enemies:
Each application adds 1 buildup.
Elite Enemies:
The first application adds 1 buildup.
From the 2nd application onward, each adds 2.
Bosses:
The first application adds 1 buildup.
From the 2nd application onward, each adds 2.
From the 4th application onward, each adds 4.
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△: High Resistance
Normal Enemies:
Each application adds 2 buildup.
Elite Enemies:
The first 2 applications add 2 buildup.
From the 3rd application onward, each adds 3.
Bosses:
The first 2 applications add 2 buildup.
From the 3rd application onward, each adds 3.
From the 5th application onward, each adds 6.
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These are the basic rules used by most enemies.
Some enemies with special traits may use different ailment resistance rules.