
Explore deep beneath the Boondaburra Forest, and discover The Underworld! An old cave network that leads through a spectacular aquifer, filled with mystery and wonder.

Update 1.3
In addition to the new area, I've also added new items and equipment, re-worked the boss fights, added a good variety of new wildlife and a bunch of new quality of life and accessibility features.
I hope you dig this update, and as always feedback is always appreciated! Share it with me in the Platypus Adventures discord server: https://discord.gg/euQg72B
Platypus Adventures 1.3 patch notes
Core changes
- Upgraded engine to Unreal Engine 5.4.3
- Added colour blind accessibility options
- Added an optional contextual controls overlay
- Added auto detect graphics settings to scale graphics based on the system
- Added resolution settings and automatic resolution detection
- Added a "Cayote Time" system to improve platforming gameplay
- Added a Level Select menu option in the main menus
- The inventory can now be operated with the 1,2,3,4,5 keys on the keyboard
- Added a quicksave button for keyboard (F6)
- Changed the reflection method to utilize Lumen reflections
New Content: Items and equipment
- Added an equippable Slingshot ranged weapon
- Added Mushroom pickup item
- Added Spike Seed pickup item
- Added Ghost Mushroom 3 piece cosmetic set (Backpack, Hat and Armour pieces)
New Content: Characters
- Added Stingray character
- Added Blue Tang character
- Added Blacktip Reef Shark character
- Added Scrub Turkey character
- Added Scorpion character
- Added Crow character
- Added Snail character
- Added Goby Character
- Added Clownfish character
- Added Seahorse character
- Added Centipede character
- Added Blind Cave Eel character
- Added Hermit Crab character
- Added playable character for split screen mode "K. Wala"
- Added playable character for split screen mode "E. Kidna"
World changes
- Added new area "The Underworld" located in the Forest
- Added more world ambient sounds
- Added a small area behind the waterfall at Green Hill in the Forest
- Added a few flocks of birds that fly towards the new content "The Underworld" in the Forest
- Re-worked Snake's boss arena and boss fight
- Re-worked Sea Eagle's boss fight
- Re-worked Crocodile's arena and boss fight
- Added an avoidable heat system to the desert
- Added more covered areas in the desert, to compliment the new desert heat system
- Reworked various elements of the world layout
Balance and adjustments
- Ladders now require the player to use an input to trigger, to avoid accidental climbing
- Added underwater attack animations to Platy
- Seagulls will now land on Platy and provide direct combat support
- The heavy logs at the dam in the desert can now be attacked and destroyed
- Added the ability to parry attacks from small creatures
- Picking up items will no longer temporarily stop Platy's movement
- Objects in the world will fade out when too close to the camera
- The new game screen now resemble the start of the game
- The new game screen now contains the full settings menu
- Increased player steering response while swimming
- Disabled player attacks while poisoned
- Increased Snake boss health and damage output
- Added random movement to some friendly characters where appropriate
- Added a colour fade out to the death camera
- Added a body to first person camera mode
- Adjusted the first person camera position to properly match Platy's eye position
- Increased Sun and Moon light intensity
- Increased night time duration
- Decreased enemy attack speed while underwater
- Cassowary now helps to fight back the attackers before the Snake boss fight
- Adjusted the look of water to improve the underwater/above water separation
- Increased the damage taken from Boulders
- Increased enemy movement speed
Fixes
- Fixed various issues related to Split Screen mode
- Fixed an issue where some inventory actions would become visible at incorrect times
- Fixed an issue where Windowed mode was not working properly
- Fixed an issue where some graphics settings where not being saved correctly
- Fixed an issue where pickup item text would sometimes display in the incorrect location
- Fixed an issue where some pickup items could not be interacted with
- Fixed an issue where riding Cassowary or Emu would reset the player camera position
- Fixed an issue where the camera position could not be changed while riding cassowary or emu
- Fixed an issue where the text prompt to ride Cassowary or Emu would sometimes show incorrectly
- Fixed an issue where friendly characters where sometimes not buoyant while submerged in water
- Fixed an issue where reversing the canoe would cause it to drift in the wrong direction
- Fixed an issue where Platy was forced to stop riding Cassowary in the centre of the forest village
- Fixed an issue where some music was repeating unintentionally
- Fixed an issue where a quest marker was appearing unintentionally in the Forest area
- Fixed an issue where Echidna sometimes would not clear a swinging vine gap
- Fixed an issue where Crocodile would sometimes become knocked out of position during a scene
- Fixed an issue where some characters where not appearing when loading into the world
- Fixed an issue where the Snake boss would sometimes not appear at the start of the battle
- Fixed an issue where the Snake boss would sometimes dissapear after constricting the player
- Fixed an issue where the Snake boss music would sometimes not play
- Fixed an issue where the diving animation was being triggered while using the swinging vine
- Fixed an issue where the underwater post processing would display incorrectly
- Fixed an issue where birds would sometimes spawn underwater
- Fixed an issue where some fish and birds would spawn unable to move
- Fixed an issue where some fish would swim at an incorrect angle
- Fixed an issue where surfing a wave while picking up an item could soft lock platy
- Fixed an issue where a Turtle in Yaringa village would repeatedly accept payment
- Fixed an issue with the water bucket where it would clip through the ground if you fell
- Fixed an issue where Platy could be burned by fire despite dousing it with water
- Fixed an issue where holding the jump button could cause a soft lock
- Additional fixes and optimizations