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Platypus Adventures 1.39

Platypus Adventures 1.39

Minor update focused on optimisation and gameplay

Core upgrades

  • Engine upgraded to Unreal Editor 5.8

  • Soundtrack extended: "Unfolding Inferno" has been remixed and extended to better suit the scene its played in

  • Enabled "MegaLights", an optimisation to the lighting system

  • Enabled Texture LOD

Graphics

  • Reworked Ms. Platy's textures. Notably cleaned up some texture smudging around the top of her bill

  • Defaulted to Lumen Lite for global illumination

Optimisations

  • Reduced the global actor count on the overworld

  • Reduced the amount of ticks used in the game

  • Various UI optimisations

  • Eliminated un-needed widget removals

  • Simplified Platy's animation blueprint

  • Optimised landscape material, by switching the material blend mode from Masked to Opaque

Adjustments

  • Reworked the scene at the start of the game where Croc burns down the tree

  • Removed a few of the loose items on the overworld

  • Adjusted the lighting for the new game setup screen

  • Adjusted the item pickup animation

  • Adjusted the fruit juice drinking animation

  • Adjusted hearty meal eating animation

Gameplay

  • Platy can now walk around while blocking, instead of being locked in place

  • Enemy attack vocals now trigger at the moment you can parry

  • Hearty meal restores 1HP per second instead of 2, but doubled the duration of the effect

  • Doubled the duration of the Fruit Juice speed and damage boost effect

If you've got feedback about the game or need support, join the Platypus Adventures Discord server! Thanks for reading 🙏

Cheers!

- David