
Platypus Adventures 1.39
Minor update focused on optimisation and gameplay
Core upgrades
Engine upgraded to Unreal Editor 5.8
Soundtrack extended: "Unfolding Inferno" has been remixed and extended to better suit the scene its played in
Enabled "MegaLights", an optimisation to the lighting system
Enabled Texture LOD
Graphics
Reworked Ms. Platy's textures. Notably cleaned up some texture smudging around the top of her bill
Defaulted to Lumen Lite for global illumination
Optimisations
Reduced the global actor count on the overworld
Reduced the amount of ticks used in the game
Various UI optimisations
Eliminated un-needed widget removals
Simplified Platy's animation blueprint
Optimised landscape material, by switching the material blend mode from Masked to Opaque
Adjustments
Reworked the scene at the start of the game where Croc burns down the tree
Removed a few of the loose items on the overworld
Adjusted the lighting for the new game setup screen
Adjusted the item pickup animation
Adjusted the fruit juice drinking animation
Adjusted hearty meal eating animation
Gameplay
Platy can now walk around while blocking, instead of being locked in place
Enemy attack vocals now trigger at the moment you can parry
Hearty meal restores 1HP per second instead of 2, but doubled the duration of the effect
Doubled the duration of the Fruit Juice speed and damage boost effect
If you've got feedback about the game or need support, join the Platypus Adventures Discord server! Thanks for reading 🙏
Cheers!
- David