Map changes:
- replaced all houses on the map
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We have been planning to redo all the houses in the game for a long time, without this change we could not further develop the map.
New houses have a system of random generation of walls, windows, the number of floors, the color of facade and loot inside.
This means that all villages will look different every time, the position of the houses will not change, but they will look different. Also, due to the random generation of spawn points of loot in houses, looting will require more care, because you will have to inspect every piece of furniture in the house.





- the color of walls of ZEE bunker has become darker
- landscape optimization
Gameplay changes:
- reduced the size of a large first aid kit
- TT pistol can be reloaded when it is in the inventory
- vegetables can be eaten
Fixes:
- LODs of buildings in the city of Ozerny
- loot positions in some buildings
- more than 30 rounds could be inserted into the AK magazine
- rare map closure problem
- drinking from the well while in the car
- improved interaction with the well
- well material
- the sound of footsteps in the ZEE bunker
- spawn zombies in the ZEE bunker
- when get in the car, zombies sometimes disappeared
- zombies sometimes jumped on the spot
/// saves may be broken after this update
