Highlights
- Now you can alter the game in many more ways in Custom Runs! In the Custom Runs menu there's now a "Modifiers" panel, check it out!
- Significant balance changes to two towers, Fulminator and Vortex, both aimed to make them always strictly better when upgraded to levels 2 and 3. These changes are considered as buffs.
- Many bugs in the Known Bugs list have been fixed! Check them out below.
Balance changes
Towers
- Fulminator
Now it's always convenient to level up Fulminators. At level 3 they scale harder than ever, practically outright winning the game!
- Range: (170, 180, 190) -> (170, 170, 170)
- Fire rate: (0.3, 0.32, 0.34) -> (0.3, 0.9, 2.7)
- Damage: (70, 210, 630) -> (80, 80, 80)
- Vortex
By having a constant firerate across all levels, the shooting pattern is now constant and the tower is more predictable.
- Fire rate: (1.4, 2.1, 3.6) -> (2, 2, 2)
- Stun duration: (0.5, 1, 1,75) -> (0.33, 1.2, 4)
Bug Fixes
- #13: Vortex spawned by random effect fires before first round
- #28: If you win a battle with game speed = 0, the next battle will have the stray bullets remain on the screen
- #29: The spell mana UI gets weird with more than 10 max spell mana
- #30: Hijacker does not take triple damage from All for One
- #31: The damage log after a wave doesn't work properly with the toggle that makes it auto appear off
