This week we bring you a Smashpunks update with new flag features, super screen effects and a bunch of bug fixes. You can check out all of these additions in our free Smashpunks Playtest on Steam right now!

Not only are we continuing to run our Smashpunks Game Night every Wednesday at 19:30 GMT, we're also going to be regularly streaming matches, development and anything else we think might entertain you! Our Prospect Twitch channel is young but ambitious, give it a follow so you don't miss us!
Let's take a look at what's in update 002...

Forgetful Flag Carriers rejoice! We've added a dynamic path that will shoot out of your fighter and direct you to the right goal, handy right? Sure Google Maps popularized this tool, but Prospect has perfected it.

Screen effects to indicate damage, healing and more have been implemented for your viewing pleasure. While some games love to have bars, graphs and a million numbers, we're opting for a more simple approach. Screen Red? You dead. Screen Green? I don't have a good rhyme but basically it means you're repairing.

Fighters no longer use magic to move! We've added Thruster Tech™ to each fighters underside to visually represent hopping and air control. We also want to add nice little contour trails to really highlight aerial movement... but that comes later!

Feel the Heal! Pulses Healing Tower ULT has gone through a visual improvement and one day, we'll even have animations for its little face and arms. Again, that comes later!

Punchers are now 100% more punchy. Smashpunks is all about kinetic combat, or to put it simply: things should move when fighting! So we've given the Wartoise puncher a nice little impulse on impact to help keep combat moving. Use it to bat back enemies or even nudge your allies in the right direction...

Key Art attack! You may have noticed at the top of the post a shiny new piece of key art and overhauled logo, cool right?! Branding is everything and our goal is to achieve a "look" that can cut through the contemporary noise of drab rehashes and uninspired sequels.
Are we doing a good job of that? Absolutely. But if you have any feedback or suggestions, let us know below or on Prospect's Discord!
Bug fixes & Changes:
- Fixed the issue with the Repair not being cancelled on destruction
- The health vignette should now be less obtrusive
- Frequency of collision sound effects has been reduced
- Host should no longer be able to hear all players' collisions
- Wartoise can not be hit through the Shellguard Ultimate
- Propellers on Carrier no longer interact with the Shellguard
- There is a fix for the flag moving between locations when it should be static
- Fix for the repair wrench visuals has been implemented
- Repair prompt should no longer appear on respawn
- Emote system should show the numbers/D-Pad controls when it’s selected
- Pause menu has been moved to Esc when using Keyboard and Mouse
- Pause Menu feedback box doesn’t close when typing words that contain the letter P.
- Wartoise Special, the Bubble Shield now lasts must longer when deployed
Want to report a bug? Non-crash bugs go here and crash bugs go here. Thanks!
Smashpunks Community
As we grow, so does the community! We're going to be ramping up our efforts to produce streams, videos and maybe even memes... fortunately our fans are already doing some of the heavy lifting for us!
Cutlass206 is streaming Smashpunks and sharing the madness with the world! This Monster play session went on for hours and even featured Andrew dropping in to show everyone the ropes (aka noobstomp).
You can follow Cutlass206 on Twitch for more Smashpunks streams!
Fan Trailers? Already?! Patreon Supporter Biscuits has a very awesome son who has channeled Kojima Energy into this excellent Smashpunks fan trailer. We'll need a director for the inevitable Smashpunks movie, have we already found our match?
That's all for this update, thanks to our Patrons and Players for supporting us!
Play Smashpunks for free: https://store.steampowered.com/app/1016830/Smashpunks/
