Game Delay
After taking a step back from the game and the "excitement" that is launching it, and talking with the reviewers and content creators that currently have their hands on the game, I came to the decision that the game isn't ready, and needs more time. I've decided to delay the game by 1 or 2 weeks, but currently, I'm leaning towards 2 weeks as it gives me more time to improve the game, and look at releasing a more complete game for you to all enjoy! This means I'm currently looking at releasing the game on August 27th IF everything goes well, and it's at a state I'm happier with, I'm not confirming anything for this date yet, as I'd hate to get everyone's hopes up, just to be let down again. Thank you everyone for supporting me as I find my way through this, you've all been amazing!
New Ghost System:
Ghosts now won't show their true form until you vote on a ghost type in the "Select Ghost" tab of the Journal. All ghosts, regardless of their type will look like shadowy figures, and silently roam the house. If you chose the incorrect ghost type it will increase the ghost anger, meaning regardless of heart rate, the ghost will hunt more frequently it will still show its true form even if you vote incorrectly, if you choose correctly, the ghost anger won't increase, and it will show its true form. You have to choose a ghost type in order to begin an exorcism.
You can only vote on the ghost once per contract, so make sure you're certain what it is before selecting. Currently in co-op only the host has to select a ghost, you can still exorcise the ghost regardless of if you're right or wrong with your selection.

Revised UI:
Changed the "Ghost Clues" tab to now contain steps for the exorcism, all you have to do is click on one of the tick boxes, and it will show you what you need to do for that step. Also changed the formatting of the "Ghost Wiki" tab, I feel like this now more clearly shows what each ghost can do, rather than having it all cramped onto 1 line per interaction, this really helps break it all up and separate the interactions. Both of these areas are scroll-able and drag-able, along with the UI for "Select Contract", which isn't actually cut off, you can drag side to side to show "Farm Lane" fully. I've attached gifs to demonstrate the new UI.


Bug Fixes:
- Fixed footsteps on River Road.
- Fixed a bug where players could end the hunt if they're dead by walking into the ghost.
- Fixed a bug where the ghost wouldn't show up during a hunt.
- Fixed infinite hunts.
- Fixed a bug where tutorial players FOV and Sensitivity was locked at 0.
- Fixed a bug where players could duplicate items in their hands.
- Fixed a bug where players couldn't pick up items.
- Fixed a bug where players wouldn't die when touched by the ghost.
- Fixed a bug where players would die once touched by the ghost, but they wouldn't have the death vision and could still play the game normally.
- Fixed a bug where the ghost would hunt constantly in co-op, also causing multiple ghosts.
- Fixed a bug where you couldn't pick up items dropped by other players.
- Fixed a bug where the ghost would chain hunt after a failed exorcism.
- Fixed a bug where clients would see multiple ghosts.
- Fixed a bug where players would be marked as not taken anti-radiation pills once they die.
- Fixed a bug where items disappear for client when a new contract is started after a hunt or exorcism attempt in the previous contract.
- Fixed the infinite exorcism.
- Fixed a bug where the ghost would instantly hunt upon starting a new contract.
Changes:
- New spooky background sounds done by @Merlin~
- Decreased ghost hearing distance + volume.
- Removed the "Exorcism" tab in the journal, and added all of its content onto the same page as the "Ghost Clues" tab.
- Increased crosshair brightness and size.
- Ghost speed now increases when they hear you.
- Added a hunt cooldown.
- Reduced the exorcism time.
- Removed the delay between swapping items.
- "Floating Paintings" will now randomly drop after a few seconds.
- Flashlight now turns red during a hunt, see the gif below for an example.

I have a lot of exciting, and completely unique things coming soon, so if you'd like to be part of the game, and the direction it's going, join the discord, I'm always active on there, and bouncing ideas around with my awesome community!
Thank you everyone!
- Kyle.
