In Dante's epic poem "Inferno"
from 700 years ago, Dante descends through nine circles of hell. The game follows this poem and includes many lines of poetry and images between levels.
The game
is a 3d puzzle game where the core mechanic is pushing blocks (sokoban style). Each circle has its own unique atmosphere, soundtrack, and puzzle mechanics. The full game has 125 levels, and you can play 20 of these in the Demo which is available during the steam next fest.
During the livestream
I will:
- Play the demo and a few levels from the full game
- Read some passages from the poem (the Longfellow translation)
- Talk about puzzle design and my design philosophy for the game
- Design a new level live to show my process
- Answer any questions in the chat
Here's a trailer for the game:
Come say hi in the chat!