Improved: Iron stance behaviour (Pikes) is not applying the enchantment stance anymore, this is done by the melee attack behaviour.
Improved: Mana Tree Income is now properly shown inside the resource tooltip.
Improved refactored code for upkeep and resource gain calculations. This was a bit of technical debt which accumulated over the years.
Improved: Hamlet research output is now dependent on the happiness of the population.
Improved: Playtest map now has a bit easier start as not all the research is unlocked from the start for the NPC wizard.
Improved the projectile offsets of all mages.
Improved: Adjusted pushback strength for several projectiles and spells.
Balancing: Increased the damage of the Spikes upgrade.
Balancing: Reduced the range of the Frost Halberd of Shard Maidens
Balancing: Increased the range of the Golem Arcane Hammer.
Balancing: Increased the range of the Hell Hound Fire Breath.
Balancing: Reduced the range of the Hornet's Sting.
Balancing: Reduced the range of the Phase Blade.
Balancing: Increased research output of Architect, Monastery, Wizard Laboratory, Blacksmith and Alchemist significantly.
Balancing: Hamlet output of a content population is now 50% of the output compared to before. 100% can only be achieved by an ecstatic population.
Balancing: Adjusted pike armour values.
Balancing: Pike Iron Stance Enchantment duration reduced.
Balancing: Pike Special Ability cooldown increased.
Balancing: Pike spear attack ranges slightly reduced.
Fixed a bug when removing upgrades from buildings.
Fixed a crash bug in the map editor when removing an AI player.
Fixed a bug in the melee attack behaviour when checking for a special attack enchantment and the enchantment was already applied.
Fixed some issues with worker animation controllers. In rare cases the die animation would not trigger correctly.
Fixed some issues where the player resources UI would not update correctly.
Fixes some smaller issues with the grow crop behaviour.
Fixed several issues where the neutral squads morale was modified, which should not happen.
Fixed a rare crash bug when area projectiles hit units/buildings.
Fixed a crash bug when the Elder Seeds spell was cast due to a data error in the tree setup.
Fixed several bugs in projectile prefabs as they had wrong offsets.
Fixed a bug where homing missiles would have a wrong starting speed, which looked odd when launched.
Fixed a bug where wizard would move up slightly when casting the first spell incarnated.
Fixed a bug: Shard Maidens did not have a pushback behaviour.
Fixed a bug in the map editor when placing something and then releasing the button over UI.
- News and updates
- Heart Of Muriet Playtest
- Improvements and Bugfixes - Version 80rev113
Source: Steam Community (opens in a new tab)
