Added new frozen effects FX for siege machines and golems.
Balancing: Siege weapons now have a 50% resistance to water/ice attacks.
Improved flying arc calculation for push back behaviour.
Improved: Several projectiles had incorrectly set that pushbacks only happen on critical attacks.
Fixed a bug in unit view when aligning positions to the ground, this would also happen during pushbacks.
Fixed a bug in building view when building catch fire, sometimes not all or wrong mesh renderers would get a assigned to the fire particle.
Fixed a bug in regards to siege units getting stuck after the freeze DoT resolved.
Fixed a rare crash bug when upkeep for buildings could not be paid.
Fixed a rare crash bug when buildings did not have an upkeep list set in their data object.
- News and updates
- Heart Of Muriet Playtest
- Improvements and Bugfixes - Version 80rev105
Source: Steam Community (opens in a new tab)
